graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 30 results.

Result #11 of 30.
Fast GPU ray tracing of dynamic meshes using geometry images
Nathan A. Carr, Jared Hoberock, Keenan Crane, John C. Hart
Graphics Interface 2006, June 2006, pp. 203--209.
(more...)
Result #12 of 30.
Spectral surface quadrangulation
Shen Dong, Peer-Timo Bremer, Michael Garland, Valerio Pascucci, John C. Hart
In ACM Transactions on Graphics, 25(3), July 2006.
(more...)
Result #13 of 30.
Interactive material replacement in photographs
Steve Zelinka, Hui Fang, Michael Garland, John C. Hart
Graphics Interface 2005, May 2005, pp. 227--232.
(more...)
Result #14 of 30.
Two Algorithms for Fast Reclustering of Dynamic Meshed Surfaces
Nathan A. Carr, John C. Hart
SGP04: Eurographics Symposium on Geometry Processing, 2004, pp. 229--240.
(more...)
Result #15 of 30.
Textureshop: texture synthesis as a photograph editing tool
Hui Fang, John C. Hart
In ACM Transactions on Graphics, 23(3), August 2004.
(more...)
Result #16 of 30.
Fair morse functions for extracting the topological structure of a surface mesh
Xinlai Ni, Michael Garland, John C. Hart
In ACM Transactions on Graphics, 23(3), August 2004.
(more...)
Result #17 of 30.
Painting detail
Nathan A. Carr, John C. Hart
In ACM Transactions on Graphics, 23(3), August 2004.
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Result #18 of 30.
GPU Algorithms for Radiosity and Subsurface Scattering
Nathan A. Carr, Jesse D. Hall, John C. Hart
Graphics Hardware, 2003, pp. 51--59.
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Result #19 of 30.
Structural simulation of tree growth and response
John C. Hart, Brent Baker, Jeyprakash Michaelraj
In The Visual Computer, 19(2), 2003.
(more...)
Result #20 of 30.
The Ray Engine
Nathan A. Carr, Jesse D. Hall, John C. Hart
Graphics Hardware, 2002, pp. 37--46.
(more...)

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