graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 30 results.

Result #21 of 30.
Meshed atlases for real-time procedural solid texturing
Nathan A. Carr, John C. Hart
In ACM Transactions on Graphics, 21(2), April 2002.
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Result #22 of 30.
Perlin Noise Pixel Shaders
John C. Hart
Graphics Hardware, 2001, pp. 87--94.
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Result #23 of 30.
Antialiased Parameterized Solid Texturing Simplified for Consumer- Level Hardware Implementation
John C. Hart, Nate Carr, Masaki Karneya, Stephen A. Tibbitts, Terrance J. Coleman
Graphics Hardware, 1999, pp. 45--54.
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Result #24 of 30.
On Approximating Rough Curves with Fractal Functions
Wayne O. Cochran, John C. Hart, Patrick J. Flynn
Graphics Interface '98, June 1998, pp. 65--72.
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Result #25 of 30.
Guaranteeing the Topology of an Implicit Surface Polygonization for Interactive Modeling
Barton T. Stander, John C. Hart
Proceedings of SIGGRAPH 97, August 1997, pp. 279--286.
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Result #26 of 30.
The Escape Buffer: Efficient Computation of Escape Time for Linear Fractals
Daryl H. Hepting, John C. Hart
Graphics Interface '95, May 1995, pp. 204--214.
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Result #27 of 30.
Visualizing Quaternion Rotation
John C. Hart, George K. Francis, Louis H. Kauffman
In ACM Transactions on Graphics, 13(3), July 1994.
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Result #28 of 30.
The object instancing paradigm for linear fractal modeling
John C. Hart
Graphics Interface '92, May 1992, pp. 224--231.
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Result #29 of 30.
Efficient Anti-aliased Rendering of 3D Linear Fractals
John C. Hart, Thomas A. DeFanti
Computer Graphics (Proceedings of SIGGRAPH 91), July 1991, pp. 91--100.
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Result #30 of 30.
Ray Tracing Deterministic 3-D Fractals
John C. Hart, Daniel J. Sandin, Louis H. Kauffman
Computer Graphics (Proceedings of SIGGRAPH 89), July 1989, pp. 289--296.
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