graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 53 results.
Result #11 of 53.
Realtime Performance Animation Using Sparse 3D Motion SensorsJongmin Kim, Yeongho Seol, Jehee LeeMotion in Games, November 2012, pp. 31--42.
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Result #12 of 53.
A Game System for Speech RehabilitationMark Shtern, M. Brandon Haworth, Yana Yunusova, Melanie Baljko, Petros FaloutsosMotion in Games, November 2012, pp. 43--54.
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Result #13 of 53.
Virtual Try-On Using Kinect and HD CameraStevie Giovanni, Yeun Chul Choi, Jay Huang, Eng Tat Khoo, KangKang YinMotion in Games, November 2012, pp. 55--65.
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Result #14 of 53.
Modal Vibrations for Character AnimationPaul G. KryMotion in Games, November 2012, pp. 66--77.
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Result #15 of 53.
Modeling Physically Simulated Characters with Motion NetworksRobert Backman, Marcelo KallmannMotion in Games, November 2012, pp. 78--89.
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Result #16 of 53.
A Unified Constraint Framework for Physical Animation of Articulated Rigid BodiesJakub StepieńMotion in Games, November 2012, pp. 90--101.
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Result #17 of 53.
Appealing Virtual HumansRachel McDonnellMotion in Games, November 2012, pp. 102--111.
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Result #18 of 53.
Perception of Complex Emotional Body Language of a Virtual CharacterCathy Ennis, Arjan EggesMotion in Games, November 2012, pp. 112--121.
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Result #19 of 53.
Conveying Real-Time Ambivalent Feelings through Asymmetric Facial ExpressionsJunghyun Ahn, Stéphane Gobron, Daniel Thalmann, Ronan BoulicMotion in Games, November 2012, pp. 122--133.
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Result #20 of 53.
Automating the Transfer of a Generic Set of Behaviors onto a Virtual CharacterAndrew Feng, Yazhou Huang, Yuyu Xu, Ari ShapiroMotion in Games, November 2012, pp. 134--145.
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