graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 53 results.
Result #21 of 53.
A Crowd Modeling Framework for Socially Plausible Animation BehaviorsSeung In Park, Chao Peng, Francis Quek, Yong CaoMotion in Games, November 2012, pp. 146--157.
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Result #22 of 53.
Controlling Three Agents in a Quarrel: Lessons LearntCyril Brom, Petr Babor, Markéta Popelová, Michal Bída, Jakub Tomek, Jakub GemrotMotion in Games, November 2012, pp. 158--169.
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Result #23 of 53.
What's Next? The New Era of Autonomous Virtual HumansMubbasir Kapadia, Alexander Shoulson, Cory D. Boatright, Pengfei Huang, Funda DurupinarMotion in Games, November 2012, pp. 170--181.
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Result #24 of 53.
Virtual Humans: Evolving with Common SenseWeizi Li, Jan M. AllbeckMotion in Games, November 2012, pp. 182--193.
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Result #25 of 53.
Principles and Observation: How Do People Move?Jehee LeeMotion in Games, November 2012, pp. 194--196.
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Result #26 of 53.
Using Optimal Control Methods to Generate Human Walking MotionsMartin L. Felis, Katja MombaurMotion in Games, November 2012, pp. 197--207.
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Result #27 of 53.
Interactive Quadruped AnimationTyler Martin, Michael NeffMotion in Games, November 2012, pp. 208--219.
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Result #28 of 53.
Capturing Close Interactions with Objects Using a Magnetic Motion Capture System and a RGBD SensorPeter Sandilands, Myung Geol Choi, Taku KomuraMotion in Games, November 2012, pp. 220--231.
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Result #29 of 53.
An Analysis of Motion Blending TechniquesAndrew Feng, Yazhou Huang, Marcelo Kallmann, Ari ShapiroMotion in Games, November 2012, pp. 232--243.
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Result #30 of 53.
Automatic Hand-Over Animation for Free-Hand Motions from Low Resolution InputChris Kang, Nkenge Wheatland, Michael Neff, Victor ZordanMotion in Games, November 2012, pp. 244--253.
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