graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 53 results.

Result #31 of 53.
A Perceptual Study of the Relationship between Posture and Gesture for Virtual Characters
Pengcheng Luo, Michael Neff
Motion in Games, November 2012, pp. 254--265.
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Result #32 of 53.
Walker Speed Adaptation in Gait Synthesis
Joëlle Tilmanne, Thierry Dutoit
Motion in Games, November 2012, pp. 266--277.
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Result #33 of 53.
An Efficient Energy Transfer Inverse Kinematics Solution
Jing Huang, Catherine Pelachaud
Motion in Games, November 2012, pp. 278--289.
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Result #34 of 53.
Motion Planning with Discrete Abstractions and Physics-Based Game Engines
Erion Plaku
Motion in Games, November 2012, pp. 290--301.
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Result #35 of 53.
Calibrating a Motion Model Based on Reinforcement Learning for Pedestrian Simulation
Francisco Martinez-Gil, Miguel Lozano, Fernando Fernández
Motion in Games, November 2012, pp. 302--313.
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Result #36 of 53.
A*mbush Family: A* Variations for Ambush Behavior and Path Diversity Generation
Kelwin Fernández, Glebys González, Carolina Chang
Motion in Games, November 2012, pp. 314--325.
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Result #37 of 53.
Fuzzy Logic Controlled Pedestrian Groups in Urban Environments
Murat Haciomeroglu, Robert Laycock, Andy Day
Motion in Games, November 2012, pp. 326--337.
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Result #38 of 53.
Enhancing the Behavior of Virtual Characters with Long Term Planning, Failure Anticipation and Opportunism
Philippe Rannou, Fabrice Lamarche, Marie-Odile Cordier
Motion in Games, November 2012, pp. 338--349.
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Result #39 of 53.
Realtime, Physics-Based Marker Following
Joseph L. Cooper, Dana Ballard
Motion in Games, November 2012, pp. 350--361.
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Result #40 of 53.
Fast Motion Retrieval with the Distance Input Space
Thibaut Le Naour, Nicolas Courty, Sylvie Gibet
Motion in Games, November 2012, pp. 362--365.
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