graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 53 results.
Result #41 of 53.
Machine Learning Approach for Gesture Recognition Based on Automatic Feature SelectionXiubo Liang, Franck Multon, Weidong GengMotion in Games, November 2012, pp. 366--369.
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Result #42 of 53.
Dealing with Variability When Recognizing User's Performance in Natural Gesture InterfacesAnthony Sorel, Richard Kulpa, Emmanuel Badier, Franck MultonMotion in Games, November 2012, pp. 370--373.
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Result #43 of 53.
Treating Phobias with Computer GamesM. Brandon Haworth, Melanie Baljko, Petros FaloutsosMotion in Games, November 2012, pp. 374--377.
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Result #44 of 53.
Analysis and Verification of Navigation Strategies by Abstract Interpretation of Cellular AutomataGianluca Amato, Francesca ScozzariMotion in Games, November 2012, pp. 378--381.
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Result #45 of 53.
Precomputed Motion Maps for Unstructured Motion CaptureMentar Mahmudi, Marcelo KallmannSymposium on Computer Animation, July 2012, pp. 127--136.
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Result #46 of 53.
Feature-Based Locomotion with Inverse Branch KinematicsMentar Mahmudi, Marcelo KallmannMotion in Games, November 2011, pp. 39--50.
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Result #47 of 53.
Directional Constraint Enforcement for Fast Cloth SimulationOktar Ozgen, Marcelo KallmannMotion in Games, November 2011, pp. 424--435.
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Result #48 of 53.
Navigation Queries from Triangular MeshesMarcelo KallmannMotion in Games, November 2010, pp. 230--241.
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Result #49 of 53.
Motion Parameterization with Inverse BlendingYazhou Huang, Marcelo KallmannMotion in Games, November 2010, pp. 242--253.
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Result #50 of 53.
Shortest paths with arbitrary clearance from navigation meshesMarcelo KallmannSymposium on Computer Animation, July 2010, pp. 159--168.
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