graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 29 results.

Result #11 of 29.
Efficient Collision Detection for Brittle Fracture
Loeiz Glondu, Sara C. Schvartzman, Maud Marchal, Georges Dumont, Miguel A. Otaduy
Symposium on Computer Animation, July 2012, pp. 285--294.
(more...)
Result #12 of 29.
Continuous penalty forces
Min Tang, Dinesh Manocha, Miguel A. Otaduy, Ruofeng Tong
In ACM Transactions on Graphics, 31(4), July 2012.
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Result #13 of 29.
SPH granular flow with friction and cohesion
Iván Alduán, Miguel A. Otaduy
Symposium on Computer Animation, August 2011, pp. 25--32.
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Result #14 of 29.
Constraint-based simulation of adhesive contact
Jorge Gascón, Javier S. Zurdo, Miguel A. Otaduy
Symposium on Computer Animation, July 2010, pp. 39--44.
(more...)
Result #15 of 29.
FASTCD: fracturing-aware stable collision detection
Jae-Pil Heo, Joon-Kyung Seong, DukSu Kim, Miguel A. Otaduy, Jeong-Mo Hong, Min Tang, Sung-Eui Yoon
Symposium on Computer Animation, July 2010, pp. 149--158.
(more...)
Result #16 of 29.
Design and Fabrication of Materials with Desired Deformation Behavior
Bernd Bickel, Moritz Bächer, Miguel A. Otaduy, Hyunho Richard Lee, Hanspeter Pfister, Markus Gross, Wojciech Matusik
In ACM Transactions on Graphics, 29(4), July 2010.
(more...)
Result #17 of 29.
Star-Contours for Efficient Hierarchical Self-Collision Detection
Sara C. Schvartzman, Álvaro G. Pérez, Miguel A. Otaduy
In ACM Transactions on Graphics, 29(4), July 2010.
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Result #18 of 29.
Implicit Contact Handling for Deformable Objects
Miguel A. Otaduy, Rasmus Tamstorf, Denis Steinemann, Markus Gross
In Computer Graphics Forum, 28(2), 2009.
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Result #19 of 29.
Controlling deformable material with dynamic morph targets
Nico Galoppo, Miguel A. Otaduy, William Moss, Jason Sewall, Sean Curtis, Ming C. Lin
Symposium on Interactive 3D Graphics and Games, February 2009, pp. 39--47.
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Result #20 of 29.
Bounded normal trees for reduced deformations of triangulated surfaces
Sara C. Schvartzman, Jorge Gascón, Miguel A. Otaduy
Symposium on Computer Animation, August 2009, pp. 75--82.
(more...)

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