graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 29 results.
Result #11 of 29.
Efficient Collision Detection for Brittle FractureLoeiz Glondu, Sara C. Schvartzman, Maud Marchal, Georges Dumont, Miguel A. OtaduySymposium on Computer Animation, July 2012, pp. 285--294.
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Result #12 of 29.
Continuous penalty forcesMin Tang, Dinesh Manocha, Miguel A. Otaduy, Ruofeng TongIn
ACM Transactions on Graphics, 31(4), July 2012.
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Result #13 of 29.
SPH granular flow with friction and cohesionIván Alduán, Miguel A. OtaduySymposium on Computer Animation, August 2011, pp. 25--32.
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Result #14 of 29.
Constraint-based simulation of adhesive contactJorge Gascón, Javier S. Zurdo, Miguel A. OtaduySymposium on Computer Animation, July 2010, pp. 39--44.
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Result #15 of 29.
FASTCD: fracturing-aware stable collision detectionJae-Pil Heo, Joon-Kyung Seong, DukSu Kim, Miguel A. Otaduy, Jeong-Mo Hong, Min Tang, Sung-Eui YoonSymposium on Computer Animation, July 2010, pp. 149--158.
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Result #16 of 29.
Design and Fabrication of Materials with Desired Deformation BehaviorBernd Bickel, Moritz Bächer, Miguel A. Otaduy, Hyunho Richard Lee, Hanspeter Pfister, Markus Gross, Wojciech MatusikIn
ACM Transactions on Graphics, 29(4), July 2010.
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Result #17 of 29.
Star-Contours for Efficient Hierarchical Self-Collision DetectionSara C. Schvartzman, Álvaro G. Pérez, Miguel A. OtaduyIn
ACM Transactions on Graphics, 29(4), July 2010.
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Result #18 of 29.
Implicit Contact Handling for Deformable ObjectsMiguel A. Otaduy, Rasmus Tamstorf, Denis Steinemann, Markus GrossIn
Computer Graphics Forum, 28(2), 2009.
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Result #19 of 29.
Controlling deformable material with dynamic morph targetsNico Galoppo, Miguel A. Otaduy, William Moss, Jason Sewall, Sean Curtis, Ming C. LinSymposium on Interactive 3D Graphics and Games, February 2009, pp. 39--47.
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Result #20 of 29.
Bounded normal trees for reduced deformations of triangulated surfacesSara C. Schvartzman, Jorge Gascón, Miguel A. OtaduySymposium on Computer Animation, August 2009, pp. 75--82.
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