graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 51 results.

Result #11 of 51.
Fall detection based on skeleton extraction
Zhen-Peng Bian, Lap-Pui Chau, Nadia Magnenat-Thalmann
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2012, pp. 91--94.
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Result #12 of 51.
An application framework for adaptive distributed simulation and 3D rendering services
Niels A. Nijdam, Bart Kevelham, Seunghyun Han, Nadia Magnenat-Thalmann
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2012, pp. 103--110.
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Result #13 of 51.
Fast and accurate GPU-based simulation of virtual garments
Bart Kevelham, Nadia Magnenat-Thalmann
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2012, pp. 223--226.
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Result #14 of 51.
A GPU framework for parallel segmentation of volumetric images using discrete deformable models
Jérôme Schmid, José A. Iglesias Guitián, Enrico Gobbetti, Nadia Magnenat-Thalmann
In The Visual Computer, 27(2), February 2011.
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Result #15 of 51.
Comparison of statistical models performance in case of segmentation using a small amount of training datasets
François Chung, Jérôme Schmid, Nadia Magnenat-Thalmann, Hervé Delingette
In The Visual Computer, 27(2), February 2011.
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Result #16 of 51.
Skeleton-aware size variations in digital mannequins
Mustafa Kasap, Nadia Magnenat-Thalmann
In The Visual Computer, 27(4), April 2011.
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Result #17 of 51.
Realistic Emotional Gaze and Head Behavior Generation Based on Arousal and Dominance Factors
Cagla Cig, Zerrin Kasap, Arjan Egges, Nadia Magnenat-Thalmann
Motion in Games, November 2010, pp. 278--289.
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Result #18 of 51.
Collaborative telemedicine for interactive multiuser segmentation of volumetric medical images
Seunghyun Han, Niels A. Nijdam, Jérôme Schmid, Jinman Kim, Nadia Magnenat-Thalmann
In The Visual Computer, 26(6-8), June 2010.
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Result #19 of 51.
Applying Affect Recognition in Serious Games: The PlayMancer Project
Maher Ben Moussa, Nadia Magnenat-Thalmann
Motion in Games, November 2009, pp. 53--62.
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Result #20 of 51.
A Simple Approach to Nonlinear Tensile Stiffness for Accurate Cloth Simulation
Pascal Volino, Nadia Magnenat-Thalmann, François Faure
In ACM Transactions on Graphics, 28(4), August 2009.
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