graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 37 results.
Result #11 of 37.
Line-Sweep Ambient ObscuranceVille TimonenRendering Techniques (EGSR'13), 2013, pp. 97--105.
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Result #12 of 37.
Exponential Soft Shadow MappingLi Shen, Jieqing Feng, Baoguang YangRendering Techniques (EGSR'13), 2013, pp. 107--116.
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Result #13 of 37.
Factorized Point Based Global IlluminationBeibei Wang, Jing Huang, Bert Buchholz, Xiangxu Meng, Tamy BoubekeurRendering Techniques (EGSR'13), 2013, pp. 117--123.
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Result #14 of 37.
Sorted Deferred Shading for Production Path TracingChristian Eisenacher, Gregory Nichols, Andrew Selle, Brent BurleyRendering Techniques (EGSR'13), 2013, pp. 125--132.
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Result #15 of 37.
Interactive Lighting Design with Hierarchical Light RepresentationWen-Chieh Lin, Tsung-Shian Huang, Tan-Chi Ho, Yueh-Tse Chen, Jung-Hong ChuangRendering Techniques (EGSR'13), 2013, pp. 133--142.
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Result #16 of 37.
Optimizing Disparity for Motion in DepthPetr Kellnhofer, Tobias Ritschel, Karol Myszkowski, Hans-Peter SeidelRendering Techniques (EGSR'13), 2013, pp. 143--152.
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Result #17 of 37.
Generating Pointillism Paintings Based on Seurat's Color CompositionYi-Chian Wu, Yu-Ting Tsai, Wen-Chieh Lin, Wen-Hsin LiRendering Techniques (EGSR'13), 2013, pp. 153--162.
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Result #18 of 37.
5D Covariance tracing for efficient defocus and motion blurLaurent Belcour, Cyril Soler, Kartic Subr, Nicolas Holzschuch, Frédo DurandIn
ACM Transactions on Graphics, 32(3), June 2013.
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Result #19 of 37.
Accurate Fitting of Measured Reflectances Using a Shifted Gamma Micro-facet DistributionMohammad Mahdi Bagher, Cyril Soler, Nicolas HolzschuchRendering Techniques (EGSR'12), 2012, pp. 1509--1518.
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Result #20 of 37.
Interactive rendering of acquired materials on dynamic geometry using bandwidth predictionMahdi M. Bagher, Cyril Soler, Kartic Subr, Laurent Belcour, Nicolas HolzschuchSymposium on Interactive 3D Graphics and Games, March 2012, pp. 127--134.
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