graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 37 results.

Result #21 of 37.
Real-time rough refraction
Charles de Rousiers, Adrien Bousseau, Kartic Subr, Nicolas Holzschuch, Ravi Ramamoorthi
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 111--118.
(more...)
Result #22 of 37.
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
In Computer Graphics Forum, 29(2), 2010.
(more...)
Result #23 of 37.
Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes
Yajun Wang, Jiaping Wang, Nicolas Holzschuch, Kartic Subr, Jun-Hai Yong, Baining Guo
In Computer Graphics Forum, 29(2), 2010.
(more...)
Result #24 of 37.
Scalable real-time animation of rivers
Qizhi Yu, Fabrice Neyret, Eric Bruneton, Nicolas Holzschuch
In Computer Graphics Forum, 28(2), 2009.
(more...)
Result #25 of 37.
Fourier Depth of Field
Cyril Soler, Kartic Subr, Frédo Durand, Nicolas Holzschuch, François Sillion
In ACM Transactions on Graphics, 28(2), April 2009.
(more...)
Result #26 of 37.
Single Scattering in Refractive Media with Triangle Mesh Boundaries
Bruce Walter, Shuang Zhao, Nicolas Holzschuch, Kavita Bala
In ACM Transactions on Graphics, 28(3), July 2009.
(more...)
Result #27 of 37.
Frequency Analysis and Sheared Reconstruction for Rendering Motion Blur
Kevin Egan, Yu-Ting Tseng, Nicolas Holzschuch, Frédo Durand, Ravi Ramamoorthi
In ACM Transactions on Graphics, 28(3), July 2009.
(more...)
Result #28 of 37.
Fast non-linear projections using graphics hardware
Jean-Dominique Gascuel, Nicolas Holzschuch, Gabriel Fournier, Bernard Péroche
Symposium on Interactive 3D Graphics and Games, February 2008, pp. 107--114.
(more...)
Result #29 of 37.
Whitted Ray-Tracing for Dynamic Scenes using a Ray-Space Hierarchy on the GPU
David Roger, Ulf Assarsson, Nicolas Holzschuch
Eurographics Symposium on Rendering Techniques, 2007, pp. 99--110.
(more...)
Result #30 of 37.
Fast Precomputed Ambient Occlusion for Proximity Shadows
Mattias Malmer, Fredrik Malmer, Ulf Assarsson, Nicolas Holzschuch
In Journal of Graphics Tools, 12(2), 2007.
(more...)

[first] [previous] page 3 of 4 [next] [last]


graphbib: Powered by "bibsql" and "SQLite3."