graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 37 results.
Result #21 of 37.
Real-time rough refractionCharles de Rousiers, Adrien Bousseau, Kartic Subr, Nicolas Holzschuch, Ravi RamamoorthiSymposium on Interactive 3D Graphics and Games, February 2011, pp. 111--118.
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Result #22 of 37.
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDFEric Bruneton, Fabrice Neyret, Nicolas HolzschuchIn
Computer Graphics Forum, 29(2), 2010.
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Result #23 of 37.
Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary ShapesYajun Wang, Jiaping Wang, Nicolas Holzschuch, Kartic Subr, Jun-Hai Yong, Baining GuoIn
Computer Graphics Forum, 29(2), 2010.
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Result #24 of 37.
Scalable real-time animation of riversQizhi Yu, Fabrice Neyret, Eric Bruneton, Nicolas HolzschuchIn
Computer Graphics Forum, 28(2), 2009.
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Result #25 of 37.
Fourier Depth of FieldCyril Soler, Kartic Subr, Frédo Durand, Nicolas Holzschuch, François SillionIn
ACM Transactions on Graphics, 28(2), April 2009.
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Result #26 of 37.
Single Scattering in Refractive Media with Triangle Mesh BoundariesBruce Walter, Shuang Zhao, Nicolas Holzschuch, Kavita BalaIn
ACM Transactions on Graphics, 28(3), July 2009.
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Result #27 of 37.
Frequency Analysis and Sheared Reconstruction for Rendering Motion BlurKevin Egan, Yu-Ting Tseng, Nicolas Holzschuch, Frédo Durand, Ravi RamamoorthiIn
ACM Transactions on Graphics, 28(3), July 2009.
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Result #28 of 37.
Fast non-linear projections using graphics hardwareJean-Dominique Gascuel, Nicolas Holzschuch, Gabriel Fournier, Bernard PérocheSymposium on Interactive 3D Graphics and Games, February 2008, pp. 107--114.
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Result #29 of 37.
Whitted Ray-Tracing for Dynamic Scenes using a Ray-Space Hierarchy on the GPUDavid Roger, Ulf Assarsson, Nicolas HolzschuchEurographics Symposium on Rendering Techniques, 2007, pp. 99--110.
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Result #30 of 37.
Fast Precomputed Ambient Occlusion for Proximity ShadowsMattias Malmer, Fredrik Malmer, Ulf Assarsson, Nicolas HolzschuchIn
Journal of Graphics Tools, 12(2), 2007.
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