graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 30 results.

Result #11 of 30.
Applying Affect Recognition in Serious Games: The PlayMancer Project
Maher Ben Moussa, Nadia Magnenat-Thalmann
Motion in Games, November 2009, pp. 53--62.
(more...)
Result #12 of 30.
A Comparative Review of Reactive Behaviour Models as Proposed in Computer Graphics and Cognitive Sciences
Stéphane Donikian
Motion in Games, November 2009, pp. 63--74.
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Result #13 of 30.
Data Driven Evaluation of Crowds
Alon Lerner, Yiorgos Chrysanthou, Ariel Shamir, Daniel Cohen-Or
Motion in Games, November 2009, pp. 75--83.
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Result #14 of 30.
Variety Is the Spice of (Virtual) Life
Carol O'Sullivan
Motion in Games, November 2009, pp. 84--93.
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Result #15 of 30.
Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic
Ming C. Lin, Stephen Guy, Rahul Narain, Jason Sewall, Sachin Patil, Jatin Chhugani, Abhinav Golas, Jur van den Berg, Sean Curtis, David Wilkie, Paul Merrell, Changkyu Kim, Nadathur Satish, Pradeep Dubey, Dinesh Manocha
Motion in Games, November 2009, pp. 94--103.
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Result #16 of 30.
A Velocity-Curvature Space Approach for Walking Motions Analysis
Anne-Hélène Olivier, Richard Kulpa, Julien Pettré, Armel Crétual
Motion in Games, November 2009, pp. 104--115.
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Result #17 of 30.
Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing
Schubert R. Carvalho, Ronan Boulic, Daniel Thalmann
Motion in Games, November 2009, pp. 116--127.
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Result #18 of 30.
Real-Time Character Control for Wrestling Games
Edmond S. L. Ho, Taku Komura
Motion in Games, November 2009, pp. 128--137.
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Result #19 of 30.
Motion Planning and Synthesis of Human-Like Characters in Constrained Environments
Liangjun Zhang, Jia Pan, Dinesh Manocha
Motion in Games, November 2009, pp. 138--145.
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Result #20 of 30.
A Semantic Navigation Model for Video Games
Leonard van Driel, Rafael Bidarra
Motion in Games, November 2009, pp. 146--157.
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