graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 30 results.
Result #11 of 30.
Applying Affect Recognition in Serious Games: The PlayMancer ProjectMaher Ben Moussa, Nadia Magnenat-ThalmannMotion in Games, November 2009, pp. 53--62.
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Result #12 of 30.
A Comparative Review of Reactive Behaviour Models as Proposed in Computer Graphics and Cognitive SciencesStéphane DonikianMotion in Games, November 2009, pp. 63--74.
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Result #13 of 30.
Data Driven Evaluation of CrowdsAlon Lerner, Yiorgos Chrysanthou, Ariel Shamir, Daniel Cohen-OrMotion in Games, November 2009, pp. 75--83.
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Result #14 of 30.
Variety Is the Spice of (Virtual) LifeCarol O'SullivanMotion in Games, November 2009, pp. 84--93.
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Result #15 of 30.
Interactive Modeling, Simulation and Control of Large-Scale Crowds and TrafficMing C. Lin, Stephen Guy, Rahul Narain, Jason Sewall, Sachin Patil, Jatin Chhugani, Abhinav Golas, Jur van den Berg, Sean Curtis, David Wilkie, Paul Merrell, Changkyu Kim, Nadathur Satish, Pradeep Dubey, Dinesh ManochaMotion in Games, November 2009, pp. 94--103.
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Result #16 of 30.
A Velocity-Curvature Space Approach for Walking Motions AnalysisAnne-Hélène Olivier, Richard Kulpa, Julien Pettré, Armel CrétualMotion in Games, November 2009, pp. 104--115.
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Result #17 of 30.
Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion EditingSchubert R. Carvalho, Ronan Boulic, Daniel ThalmannMotion in Games, November 2009, pp. 116--127.
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Result #18 of 30.
Real-Time Character Control for Wrestling GamesEdmond S. L. Ho, Taku KomuraMotion in Games, November 2009, pp. 128--137.
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Result #19 of 30.
Motion Planning and Synthesis of Human-Like Characters in Constrained EnvironmentsLiangjun Zhang, Jia Pan, Dinesh ManochaMotion in Games, November 2009, pp. 138--145.
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Result #20 of 30.
A Semantic Navigation Model for Video GamesLeonard van Driel, Rafael BidarraMotion in Games, November 2009, pp. 146--157.
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