graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 30 results.

Result #21 of 30.
An Open Framework for Developing, Evaluating, and Sharing Steering Algorithms
Shawn Singh, Mubbasir Kapadia, Petros Faloutsos, Glenn Reinman
Motion in Games, November 2009, pp. 158--169.
(more...)
Result #22 of 30.
Data Based Steering of Virtual Human Using a Velocity-Space Approach
Yijiang Zhang, Julien Pettré, Qunsheng Peng, Stéphane Donikian
Motion in Games, November 2009, pp. 170--181.
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Result #23 of 30.
Path Abstraction for Combined Navigation and Animation
Ben J. H. van Basten, Arjan Egges
Motion in Games, November 2009, pp. 182--193.
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Result #24 of 30.
Camera Planning in Virtual Environments Using the Corridor Map Method
Roland Geraerts
Motion in Games, November 2009, pp. 194--206.
(more...)
Result #25 of 30.
Adaptive Physics-Inspired Facial Animation
Lihua You, Richard Southern, Jian Jun Zhang
Motion in Games, November 2009, pp. 207--218.
(more...)
Result #26 of 30.
Evolved Controllers for Simulated Locomotion
Brian F. Allen, Petros Faloutsos
Motion in Games, November 2009, pp. 219--230.
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Result #27 of 30.
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Ronan Boulic, Daniel Raunhardt
Motion in Games, November 2009, pp. 231--242.
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Result #28 of 30.
Light Space Cascaded Shadow Maps for Large Scale Dynamic Environments
Shang Ma, Xiaohui Liang, Zhuo Yu, Wei Ren
Motion in Games, November 2009, pp. 243--255.
(more...)
Result #29 of 30.
Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players Using H.264
Peter Quax, Fabian Di Fiore, Panagiotis Issaris, Wim Lamotte, Frank van Reeth
Motion in Games, November 2009, pp. 256--267.
(more...)
Result #30 of 30.
Using the Corridor Map Method for Path Planning for a Large Number of Characters
Roland Geraerts, Arno Kamphuis, Ioannis Karamouzas, Mark Overmars
Motion in Games, June 2008, pp. 11--22.
(more...)

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