graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 37 results.

Result #11 of 37.
Dynamic element textures
Chongyang Ma, Li-Yi Wei, Sylvain Lefebvre, Xin Tong
In ACM Transactions on Graphics, 32(4), July 2013.
(more...)
Result #12 of 37.
A runtime cache for interactive procedural modeling
Tim Reiner, Sylvain Lefebvre, Lorenz Diener, Ismael García, Bruno Jobard, Carsten Dachsbacher
In Computers & Graphics, 36(5), 2012.
(more...)
Result #13 of 37.
Procedural texture preview
Anass Lasram, Sylvain Lefebvre, Cyrille Damez
In Computer Graphics Forum, 31(2), 2012.
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Result #14 of 37.
Parallel Patch-based Texture Synthesis
Anass Lasram, Sylvain Lefebvre
High-Performance Graphics, 2012, pp. 115--124.
(more...)
Result #15 of 37.
Gabor noise by example
Bruno Galerne, Ares Lagae, Sylvain Lefebvre, George Drettakis
In ACM Transactions on Graphics, 31(4), July 2012.
(more...)
Result #16 of 37.
Coherent parallel hashing
Ismael García, Sylvain Lefebvre, Samuel Hornus, Anass Lasram
In ACM Transactions on Graphics, 30(6), December 2011.
(more...)
Result #17 of 37.
Invisible Seams
Nicolas Ray, Vincent Nivoliers, Sylvain Lefebvre, Bruno Levy
In Computer Graphics Forum, 29(4), 2010.
(more...)
Result #18 of 37.
Invisible Seams
Nicolas Ray, Vincent Nivoliers, Sylvain Lefebvre, Bruno Lévy
Rendering Techniques (EGSR'10), 2010, pp. 1489--1496.
(more...)
Result #19 of 37.
A Dynamic Noise Primitive for Coherent Stylization
Pierre Bénard, Ares Lagae, Peter Vangorp, Sylvain Lefebvre, George Drettakis, Joelle Thollot
Rendering Techniques (EGSR'10), 2010, pp. 1497--1506.
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Result #20 of 37.
Assisted texture assignment
Matthäus G. Chajdas, Sylvain Lefebvre, Marc Stamminger
Symposium on Interactive 3D Graphics and Games, February 2010, pp. 173--179.
(more...)

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