graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 37 results.
Result #21 of 37.
By-example Synthesis of Architectural TexturesSylvain Lefebvre, Samuel Hornus, Anass LasramIn
ACM Transactions on Graphics, 29(4), July 2010.
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Result #22 of 37.
Structure-Preserving Reshape for Textured Architectural ScenesMarcio Cabral, Sylvain Lefebvre, Carsten Dachsbacher, George DrettakisIn
Computer Graphics Forum, 28(2), 2009.
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Result #23 of 37.
GigaVoxels: ray-guided streaming for efficient and detailed voxel renderingCyril Crassin, Fabrice Neyret, Sylvain Lefebvre, Elmar EisemannSymposium on Interactive 3D Graphics and Games, February 2009, pp. 15--22.
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Result #24 of 37.
Procedural Noise using Sparse Gabor ConvolutionAres Lagae, Sylvain Lefebvre, George Drettakis, Philip DutréIn
ACM Transactions on Graphics, 28(3), July 2009.
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Result #25 of 37.
Lazy Solid Texture SynthesisYue Dong, Sylvain Lefebvre, Xin Tong, George DrettakisIn
Computer Graphics Forum, 27(4), 2008.
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Result #26 of 37.
Lazy Solid Texture SynthesisYue Dong, Sylvain Lefebvre, Xin Tong, George DrettakisRendering Techniques (EGSR'08), 2008, pp. 1165--1174.
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Result #27 of 37.
Instant Sound ScatteringNicolas Tsingos, Carsten Dachsbacher, Sylvain Lefebvre, Matteo DellepianeEurographics Symposium on Rendering Techniques, 2007, pp. 111--120.
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Result #28 of 37.
An Interactive Perceptual Rendering Pipeline using Contrast and Spatial MaskingGeorge Drettakis, Nicolas Bonneel, Carsten Dachsbacher, Sylvain Lefebvre, Michael Schwarz, Isabelle Viaud-DelmonEurographics Symposium on Rendering Techniques, 2007, pp. 297--308.
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Result #29 of 37.
Compressed Random-Access Trees for Spatially Coherent DataSylvain Lefebvre, Hugues HoppeEurographics Symposium on Rendering Techniques, 2007, pp. 339--349.
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Result #30 of 37.
TileTreesSylvain Lefebvre, Carsten DachsbacherSymposium on Interactive 3D Graphics and Games, April 2007, pp. 25--31.
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