graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 30 results.
Result #11 of 30.
Interactive Multiresolution Hair Modeling and EditingTae-Yong Kim, Ulrich NeumannIn
ACM Transactions on Graphics, 21(3), July 2002.
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Result #12 of 30.
Opacity Shadow MapsTae-Yong Kim, Ulrich Neumann, June 2001, pp. 177--182.
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Result #13 of 30.
High-Quality Pre-Integrated Volume RenderingKlaus Engel, Martin Kraus, Thomas ErtlGraphics Hardware, 2001, pp. 9--17.
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Result #14 of 30.
Fast Volumetric Deformation On General Purpose HardwareC. Rezk-Salama, M. Scheuering, G. Soza, G. GreinerGraphics Hardware, 2001, pp. 17--24.
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Result #15 of 30.
Watertight Tessellation using Forward DifferencingHenry MoretonGraphics Hardware, 2001, pp. 25--32.
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Result #16 of 30.
Hardware Support for Adaptive Subdivision Surface RenderingM. Boo, M. Amor, M. Doggett, J. Hirche, W. StraßerGraphics Hardware, 2001, pp. 33--40.
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Result #17 of 30.
Hardware Support for Non-photorealistic RenderingRamesh RaskarGraphics Hardware, 2001, pp. 41--46.
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Result #18 of 30.
Compiling to a VLIW Fragment PipelineWilliam R. Mark, Kekoa ProudfootGraphics Hardware, 2001, pp. 47--55.
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Result #19 of 30.
The F-Buffer: A Rasterization-Order FIFO Buffer for Multi-Pass RenderingWilliam R. Mark, Kekoa ProudfootGraphics Hardware, 2001, pp. 57--63.
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Result #20 of 30.
Incremental and Hierarchical Hilbert Order Edge Equation Polygon RasterizationMichael D. McCool, Cluis Wales, Kevin MouleGraphics Hardware, 2001, pp. 65--72.
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