graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 30 results.

Result #11 of 30.
Interactive Multiresolution Hair Modeling and Editing
Tae-Yong Kim, Ulrich Neumann
In ACM Transactions on Graphics, 21(3), July 2002.
(more...)
Result #12 of 30.
Opacity Shadow Maps
Tae-Yong Kim, Ulrich Neumann
, June 2001, pp. 177--182.
(more...)
Result #13 of 30.
High-Quality Pre-Integrated Volume Rendering
Klaus Engel, Martin Kraus, Thomas Ertl
Graphics Hardware, 2001, pp. 9--17.
(more...)
Result #14 of 30.
Fast Volumetric Deformation On General Purpose Hardware
C. Rezk-Salama, M. Scheuering, G. Soza, G. Greiner
Graphics Hardware, 2001, pp. 17--24.
(more...)
Result #15 of 30.
Watertight Tessellation using Forward Differencing
Henry Moreton
Graphics Hardware, 2001, pp. 25--32.
(more...)
Result #16 of 30.
Hardware Support for Adaptive Subdivision Surface Rendering
M. Boo, M. Amor, M. Doggett, J. Hirche, W. Straßer
Graphics Hardware, 2001, pp. 33--40.
(more...)
Result #17 of 30.
Hardware Support for Non-photorealistic Rendering
Ramesh Raskar
Graphics Hardware, 2001, pp. 41--46.
(more...)
Result #18 of 30.
Compiling to a VLIW Fragment Pipeline
William R. Mark, Kekoa Proudfoot
Graphics Hardware, 2001, pp. 47--55.
(more...)
Result #19 of 30.
The F-Buffer: A Rasterization-Order FIFO Buffer for Multi-Pass Rendering
William R. Mark, Kekoa Proudfoot
Graphics Hardware, 2001, pp. 57--63.
(more...)
Result #20 of 30.
Incremental and Hierarchical Hilbert Order Edge Equation Polygon Rasterization
Michael D. McCool, Cluis Wales, Kevin Moule
Graphics Hardware, 2001, pp. 65--72.
(more...)

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