graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 30 results.
Result #21 of 30.
R-Buffer: A Pointerless A-Buffer Hardware ArchitectureCraig M. WittenbrinkGraphics Hardware, 2001, pp. 73--80.
(
more...)
Result #22 of 30.
Quasi-Linear Depth Buffers With Variable ResolutionEugene Lapidous, Guofang Jiao, Jianbo Zhang, Timothy WilsonGraphics Hardware, 2001, pp. 81--86.
(
more...)
Result #23 of 30.
Perlin Noise Pixel ShadersJohn C. HartGraphics Hardware, 2001, pp. 87--94.
(
more...)
Result #24 of 30.
Vertex-based Anisotropic TexturingMarc Olano, Shrijeet Mukherjee, Angus DorbieGraphics Hardware, 2001, pp. 95--98.
(
more...)
Result #25 of 30.
SPAF: Sub-texel Precision Anisotropic FilteringHyun-Chul Shin, Jin-Aeon Lee, Lee-Sup KimGraphics Hardware, 2001, pp. 99--107.
(
more...)
Result #26 of 30.
Real-Time Bump Map SynthesisJan Kautz, Wolfgang Heidrich, Hans-Peter SeidelGraphics Hardware, 2001, pp. 109--114.
(
more...)
Result #27 of 30.
Expression CloningJun-yong Noh, Ulrich NeumannProceedings of SIGGRAPH 2001, August 2001, pp. 277--288.
(
more...)
Result #28 of 30.
Hardware-Accelerated Free-Form DeformationClint Chua, Ulrich NeumannGraphics Hardware, 2000, pp. 33--39.
(
more...)
Result #29 of 30.
Interactive volume rendering on a multicomputerUlrich NeumannSymposium on Interactive 3D Graphics, March 1992, pp. 87--93.
(
more...)
Result #30 of 30.
Real-time procedural texturesJohn Rhoades, Greg Turk, Andrew Bell, Andrei State, Ulrich Neumann, Amitabh VarshneySymposium on Interactive 3D Graphics, March 1992, pp. 95--100.
(
more...)
[first] [previous] page 3 of 3 [next] [last]
graphbib: Powered by "bibsql" and "SQLite3."