graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 30 results.

Result #21 of 30.
R-Buffer: A Pointerless A-Buffer Hardware Architecture
Craig M. Wittenbrink
Graphics Hardware, 2001, pp. 73--80.
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Result #22 of 30.
Quasi-Linear Depth Buffers With Variable Resolution
Eugene Lapidous, Guofang Jiao, Jianbo Zhang, Timothy Wilson
Graphics Hardware, 2001, pp. 81--86.
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Result #23 of 30.
Perlin Noise Pixel Shaders
John C. Hart
Graphics Hardware, 2001, pp. 87--94.
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Result #24 of 30.
Vertex-based Anisotropic Texturing
Marc Olano, Shrijeet Mukherjee, Angus Dorbie
Graphics Hardware, 2001, pp. 95--98.
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Result #25 of 30.
SPAF: Sub-texel Precision Anisotropic Filtering
Hyun-Chul Shin, Jin-Aeon Lee, Lee-Sup Kim
Graphics Hardware, 2001, pp. 99--107.
(more...)
Result #26 of 30.
Real-Time Bump Map Synthesis
Jan Kautz, Wolfgang Heidrich, Hans-Peter Seidel
Graphics Hardware, 2001, pp. 109--114.
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Result #27 of 30.
Expression Cloning
Jun-yong Noh, Ulrich Neumann
Proceedings of SIGGRAPH 2001, August 2001, pp. 277--288.
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Result #28 of 30.
Hardware-Accelerated Free-Form Deformation
Clint Chua, Ulrich Neumann
Graphics Hardware, 2000, pp. 33--39.
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Result #29 of 30.
Interactive volume rendering on a multicomputer
Ulrich Neumann
Symposium on Interactive 3D Graphics, March 1992, pp. 87--93.
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Result #30 of 30.
Real-time procedural textures
John Rhoades, Greg Turk, Andrew Bell, Andrei State, Ulrich Neumann, Amitabh Varshney
Symposium on Interactive 3D Graphics, March 1992, pp. 95--100.
(more...)

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