graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 33 results.
Result #21 of 33.
Rendering Forest Scenes in Real-TimePhilippe Decaudin, Fabrice Neyret, June 2004, pp. 93--102.
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Result #22 of 33.
Pattern based procedural texturesSylvain Lefebvre, Fabrice NeyretSymposium on Interactive 3D Graphics, April 2003, pp. 203--212.
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Result #23 of 33.
Advected texturesFabrice NeyretSymposium on Computer Animation, August 2003, pp. 147--153.
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Result #24 of 33.
Synthesizing BarkSylvain Lefebvre, Fabrice Neyret, June 2002, pp. 105--116.
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Result #25 of 33.
Interactive Animation of Ocean WavesDamien Hinsinger, Fabrice Neyret, Marie-Paule CaniSymposium on Computer Animation, July 2002, pp. 161--166.
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Result #26 of 33.
Realistic rendering of an organ surface in real-time for laparoscopic surgery simulationFabrice Neyret, Raphaël Heiss, Franck SénégasIn
The Visual Computer, 18(3), 2002.
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Result #27 of 33.
Interactive Rendering of Trees with Shading and ShadowsAlexandre Meyer, Fabrice Neyret, Pierre Poulin, June 2001, pp. 183--196.
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Result #28 of 33.
Multiscale Shaders for the Efficient Realistic Rendering of Pine-TreesAlexandre Meyer, Fabrice NeyretGraphics Interface, 2000, pp. 137--144.
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Result #29 of 33.
Animating Lava FlowsDan Stora, Pierre-Olivier Agliati, Marie-Paule Cani, Fabrice Neyret, Jean-Dominique GascuelGraphics Interface '99, June 1999, pp. 203--210.
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Result #30 of 33.
Pattern-Based Texturing RevisitedFabrice Neyret, Marie-Paule CaniProceedings of SIGGRAPH 99, August 1999, pp. 235--242.
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