graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 84 results.

Result #21 of 84.
Practical Spectral Photography
Ralf Habel, Michael Kudenov, Michael Wimmer
In Computer Graphics Forum, 31(2), 2012.
(more...)
Result #22 of 84.
Interactive Coherence-Based Façade Modeling
Przemyslaw Musialski, Michael Wimmer, Peter Wonka
In Computer Graphics Forum, 31(2), 2012.
(more...)
Result #23 of 84.
Tessellation-Independent Smooth Shadow Boundaries
Oliver Mattausch, Daniel Scherzer, Michael Wimmer, Takeo Igarashi
In Computer Graphics Forum, 31(4), 2012.
(more...)
Result #24 of 84.
Temporal Coherence Methods in Real-Time Rendering
Daniel Scherzer, Lei Yang, Oliver Mattausch, Diego Nehab, Pedro V. Sander, Michael Wimmer, Elmar Eisemann
In Computer Graphics Forum, 31(8), 2012.
(more...)
Result #25 of 84.
Auto Splats: Dynamic Point Cloud Visualization on the GPU
Reinhold Preiner, Stefan Jeschke, Michael Wimmer
Eurographics Symposium on Parallel Graphics and Visualization, 2012, pp. 139--148.
(more...)
Result #26 of 84.
Tessellation-Independent Smooth Shadow Boundaries
Oliver Mattausch, Daniel Scherzer, Michael Wimmer, Takeo Igarashi
Rendering Techniques (EGSR'12), 2012, pp. 1465--1470.
(more...)
Result #27 of 84.
A Survey of Real-Time Hard Shadow Mapping Methods
Daniel Scherzer, Michael Wimmer, Werner Purgathofer
In Computer Graphics Forum, 30(1), March 2011.
(more...)
Result #28 of 84.
Shadow caster culling for efficient shadow mapping
Jiří Bittner, Oliver Mattausch, Ari Silvennoinen, Michael Wimmer
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 81--88.
(more...)
Result #29 of 84.
Bimodal task-facilitation in a virtual traffic scenario through spatialized sound rendering
Matthias Bernhard, Karl Grosse, Michael Wimmer
In ACM Transactions on Applied Perception, 8(4), November 2011.
(more...)
Result #30 of 84.
A Layered Particle-Based Fluid Model for Real-Time Rendering of Water
Florian Bagar, Daniel Scherzer, Michael Wimmer
In Computer Graphics Forum, 29(4), 2010.
(more...)

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