graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 84 results.

Result #31 of 84.
High-Quality Screen-Space Ambient Occlusion using Temporal Coherence
Oliver Mattausch, Daniel Scherzer, Michael Wimmer
In Computer Graphics Forum, 29(8), 2010.
(more...)
Result #32 of 84.
A Layered Particle-Based Fluid Model for Real-Time Rendering of Water
Florian Bagar, Daniel Scherzer, Michael Wimmer
Rendering Techniques (EGSR'10), 2010, pp. 1383--1389.
(more...)
Result #33 of 84.
Efficient irradiance normal mapping
Ralf Habel, Michael Wimmer
Symposium on Interactive 3D Graphics and Games, February 2010, pp. 189--195.
(more...)
Result #34 of 84.
An Empirical Pipeline to Derive Gaze Prediction Heuristics for 3D Action Games
Matthias Bernhard, Efstathios Stavrakis, Michael Wimmer
In ACM Transactions on Applied Perception, 8(1), October 2010.
(more...)
Result #35 of 84.
Physically Guided Animation of Trees
Ralf Habel, Alexander Kusternig, Michael Wimmer
In Computer Graphics Forum, 28(2), 2009.
(more...)
Result #36 of 84.
Efficient and practical audio-visual rendering for games using crossmodal perception
David Grelaud, Nicolas Bonneel, Michael Wimmer, Manuel Asselot, George Drettakis
Symposium on Interactive 3D Graphics and Games, February 2009, pp. 177--182.
(more...)
Result #37 of 84.
Adaptive Global Visibility Sampling
Jiří Bittner, Oliver Mattausch, Peter Wonka, Vlastimil Havran, Michael Wimmer
In ACM Transactions on Graphics, 28(3), July 2009.
(more...)
Result #38 of 84.
CHC++: Coherent Hierarchical Culling Revisited
Oliver Mattausch, Jiří Bittner, Michael Wimmer
In Computer Graphics Forum, 27(2), 2008.
(more...)
Result #39 of 84.
Frame Sequential Interpolation for Discrete Level-of-Detail Rendering
Daniel Scherzer, Michael Wimmer
In Computer Graphics Forum, 27(4), 2008.
(more...)
Result #40 of 84.
Precomputed Atmospheric Scattering
Eric Bruneton, Fabrice Neyret
Rendering Techniques (EGSR'08), 2008, pp. 1079--1086.
(more...)

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