graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 84 results.

Result #41 of 84.
Irradiance Gradients in the Presence of Participating Media and Occlusions
Wojciech Jarosz, Matthias Zwicker, Henrik Wann Jensen
Rendering Techniques (EGSR'08), 2008, pp. 1087--1096.
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Result #42 of 84.
Sequential Monte Carlo Integration in Low-Anisotropy Participating Media
Vincent Pegoraro, Ingo Wald, Steven G. Parker
Rendering Techniques (EGSR'08), 2008, pp. 1097--1104.
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Result #43 of 84.
Tensor Clustering for Rendering Many-Light Animations
Milos Hasan, Edgar Velazquez-Armendariz, Fabio Pellacini, Kavita Bala
Rendering Techniques (EGSR'08), 2008, pp. 1105--1114.
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Result #44 of 84.
Table-driven Adaptive Importance Sampling
David Cline, Daniel Adams, Parris Egbert
Rendering Techniques (EGSR'08), 2008, pp. 1115--1123.
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Result #45 of 84.
Exploiting Visibility Correlation in Direct Illumination
Petrik Clarberg, Tomas Akenine-Moeller
Rendering Techniques (EGSR'08), 2008, pp. 1125--1136.
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Result #46 of 84.
An Analysis of the In-Out BRDF Factorization for View-Dependent Relighting
Dhruv Mahajan, Yu-Ting Tseng, Ravi Ramamoorthi
Rendering Techniques (EGSR'08), 2008, pp. 1137--1145.
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Result #47 of 84.
Real-time Shading with Filtered Importance Sampling
Jaroslav Krivanek, Mark Colbert
Rendering Techniques (EGSR'08), 2008, pp. 1147--1154.
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Result #48 of 84.
Ptex: Per-Face Texture Mapping for Production Rendering
Brent Burley, Dylan Lacewell
Rendering Techniques (EGSR'08), 2008, pp. 1155--1164.
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Result #49 of 84.
Lazy Solid Texture Synthesis
Yue Dong, Sylvain Lefebvre, Xin Tong, George Drettakis
Rendering Techniques (EGSR'08), 2008, pp. 1165--1174.
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Result #50 of 84.
Frame Sequential Interpolation for Discrete Level-of-Detail Rendering
Daniel Scherzer, Michael Wimmer
Rendering Techniques (EGSR'08), 2008, pp. 1175--1181.
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