graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 35 results.
Result #21 of 35.
Transputer-based Parallel Ray Tracing System Using Demand Data TransferToshiyuki Kawai, Mitsuhisa Ohnishi, Jun-ichi Abeki, Hironobu OhnishiEurographics Workshop on Graphics Hardware, 1992, pp. 95--105.
(
more...)
Result #22 of 35.
A Parallel-Pipelined Multiprocessor System for the Radiosity MethodL. S. Shen, E. F. DeprettereEurographics Workshop on Graphics Hardware, 1992, pp. 106--122.
(
more...)
Result #23 of 35.
Hardware Challenges for Ray Tracing and Radiosity AlgorithmsFrederik W. Jansen, Arjan J. F. Kok, Theo VerelstEurographics Workshop on Graphics Hardware, 1992, pp. 123--134.
(
more...)
Result #24 of 35.
Distributed Frame Buffer for Rapid Dynamic Changes to 3D ScenesDerek Coppen, Mel Slater, Allan Davison, David HawesEurographics Workshop on Graphics Hardware, 1992, pp. 135--142.
(
more...)
Result #25 of 35.
M-Buffer: A Flexible MISD Architecture for Advanced GraphicsBengt-Olaf Schneider, Jarek RossignacEurographics Workshop on Graphics Hardware, 1992, pp. 143--157.
(
more...)
Result #26 of 35.
An Efficient Massively Parallel Rasterization Scheme For a High Performance Graphics SystemS. Karpf, C. ChaillouEurographics Workshop on Graphics Hardware, 1992, pp. 158--169.
(
more...)
Result #27 of 35.
Anti-Aliased Line Drawing on a Distributed Cell Store SystemA. A. Moore, C. M. Ng, D. W. BustardEurographics Workshop on Graphics Hardware, 1992, pp. 170--187.
(
more...)
Result #28 of 35.
Hidden contours on a frame-bufferJarek R. Rossignac, Maarten van EmmerikEurographics Workshop on Graphics Hardware, 1992, pp. 188--203.
(
more...)
Result #29 of 35.
Depth Complexity in Object-Parallel Graphics ArchitecturesMichael Cox, Pat HanrahanEurographics Workshop on Graphics Hardware, 1992, pp. 204--222.
(
more...)
Result #30 of 35.
Testing Geometric Primitive ShadersG. J. Dunnett, M. White, P. F. Lister, R. L. GrimsdaleEurographics Workshop on Graphics Hardware, 1991, pp. 141--156.
(
more...)
[first] [previous] page 3 of 4 [next] [last]
graphbib: Powered by "bibsql" and "SQLite3."