graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 55 results.

Result #21 of 55.
Real-Time Space-Time Blending with Improved User Control
Galina Pasko, Denis Kravtsov, Alexander Pasko
Motion in Games, November 2010, pp. 146--157.
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Result #22 of 55.
Motion Capture for a Natural Tree in the Wind
Jie Long, Cory Reimschussel, Ontario Britton, Anthony Hall, Michael Jones
Motion in Games, November 2010, pp. 158--169.
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Result #23 of 55.
Active Geometry for Game Characters
Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani
Motion in Games, November 2010, pp. 170--181.
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Result #24 of 55.
CAROSA: A Tool for Authoring NPCs
Jan M. Allbeck
Motion in Games, November 2010, pp. 182--193.
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Result #25 of 55.
BehaveRT: A GPU-Based Library for Autonomous Characters
Ugo Erra, Bernardino Frola, Vittorio Scarano
Motion in Games, November 2010, pp. 194--205.
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Result #26 of 55.
Level of Detail AI for Virtual Characters in Games and Simulation
Michael Wißner, Felix Kistler, Elisabeth André
Motion in Games, November 2010, pp. 206--217.
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Result #27 of 55.
Scalable and Robust Shepherding via Deformable Shapes
Joseph F. Harrison, Christopher Vo, Jyh-Ming Lien
Motion in Games, November 2010, pp. 218--229.
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Result #28 of 55.
Navigation Queries from Triangular Meshes
Marcelo Kallmann
Motion in Games, November 2010, pp. 230--241.
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Result #29 of 55.
Motion Parameterization with Inverse Blending
Yazhou Huang, Marcelo Kallmann
Motion in Games, November 2010, pp. 242--253.
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Result #30 of 55.
Planning and Synthesizing Superhero Motions
Katsu Yamane, Kwang Won Sok
Motion in Games, November 2010, pp. 254--265.
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