graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 55 results.
Result #31 of 55.
Perception Based Real-Time Dynamic Adaptation of Human MotionsLudovic Hoyet, Franck Multon, Taku Komura, Anatole LecuyerMotion in Games, November 2010, pp. 266--277.
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Result #32 of 55.
Realistic Emotional Gaze and Head Behavior Generation Based on Arousal and Dominance FactorsCagla Cig, Zerrin Kasap, Arjan Egges, Nadia Magnenat-ThalmannMotion in Games, November 2010, pp. 278--289.
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Result #33 of 55.
Why Is the Creation of a Virtual Signer Challenging Computer Animation?Nicolas Courty, Sylvie GibetMotion in Games, November 2010, pp. 290--300.
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Result #34 of 55.
Realtime Rendering of Realistic Fabric with Alternation of Deformed AnisotropyYoung-Min KangMotion in Games, November 2010, pp. 301--312.
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Result #35 of 55.
Responsive Action Generation by Physically-Based Motion Retrieval and AdaptationXiubo Liang, Ludovic Hoyet, Weidong Geng, Franck MultonMotion in Games, November 2010, pp. 313--324.
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Result #36 of 55.
Visibility Transition Planning for Dynamic Camera ControlThomas Oskam, Robert W. Sumner, Nils Thuerey, Markus GrossMotion in Games, November 2010, pp. 325--325.
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Result #37 of 55.
The Application of MPEG-4 Compliant Animation to a Modern Games Engine and Animation FrameworkChris Carter, Simon Cooper, Abdennour El Rhalibi, Madjid MerabtiMotion in Games, November 2010, pp. 326--338.
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Result #38 of 55.
Knowledge-Based Probability Maps for Covert PathfindingAnja Johansson, Pierangelo Dell'AcquaMotion in Games, November 2010, pp. 339--350.
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Result #39 of 55.
Modification of Crowd Behaviour Modelling under Microscopic Level in Panic SituationHamizan Sharbini, Abdullah BadeMotion in Games, November 2010, pp. 351--362.
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Result #40 of 55.
Expressive Gait Synthesis Using PCA and Gaussian ModelingJoëlle Tilmanne, Thierry DutoitMotion in Games, November 2010, pp. 363--374.
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