graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 55 results.

Result #41 of 55.
Autonomous Multi-agents in Flexible Flock Formation
Choon Sing Ho, Quang Huy Nguyen, Yew-Soon Ong, Xianshun Chen
Motion in Games, November 2010, pp. 375--385.
(more...)
Result #42 of 55.
Real-Time Hair Simulation with Segment-Based Head Collision
Eduardo Poyart, Petros Faloutsos
Motion in Games, November 2010, pp. 386--397.
(more...)
Result #43 of 55.
Subgraphs Generating Algorithm for Obtaining Set of Node-Disjoint Paths in Terrain-Based Mesh Graphs
Zbigniew Tarapata, Stefan Wroclawski
Motion in Games, November 2010, pp. 398--409.
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Result #44 of 55.
Path-Planning for RTS Games Based on Potential Fields
Renato Silveira, Leonardo Fischer, José Antônio Salini Ferreira, Edson Prestes
Motion in Games, November 2010, pp. 410--421.
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Result #45 of 55.
Learning Human Action Sequence Style from Video for Transfer to 3D Game Characters
XiaoLong Chen, Kaustubha Mendhurwar, Sudhir Mudur, Thiruvengadam Radhakrishnan
Motion in Games, November 2010, pp. 422--433.
(more...)
Result #46 of 55.
Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing
Schubert R. Carvalho, Ronan Boulic, Daniel Thalmann
Motion in Games, November 2009, pp. 116--127.
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Result #47 of 55.
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
Ronan Boulic, Daniel Raunhardt
Motion in Games, November 2009, pp. 231--242.
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Result #48 of 55.
Motion constraint
Daniel Raunhardt, Ronan Boulic
In The Visual Computer, 25(5-7), May 2009.
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Result #49 of 55.
A subject-specific software solution for the modeling and the visualization of muscles deformations
Xavier Maurice, Anders Sandholm, Nicolas Pronost, Ronan Boulic, Daniel Thalmann
In The Visual Computer, 25(9), September 2009.
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Result #50 of 55.
Relaxed Steering towards Oriented Region Goals
Ronan Boulic
Motion in Games, June 2008, pp. 176--187.
(more...)

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