graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 55 results.
Result #41 of 55.
Autonomous Multi-agents in Flexible Flock FormationChoon Sing Ho, Quang Huy Nguyen, Yew-Soon Ong, Xianshun ChenMotion in Games, November 2010, pp. 375--385.
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Result #42 of 55.
Real-Time Hair Simulation with Segment-Based Head CollisionEduardo Poyart, Petros FaloutsosMotion in Games, November 2010, pp. 386--397.
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Result #43 of 55.
Subgraphs Generating Algorithm for Obtaining Set of Node-Disjoint Paths in Terrain-Based Mesh GraphsZbigniew Tarapata, Stefan WroclawskiMotion in Games, November 2010, pp. 398--409.
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Result #44 of 55.
Path-Planning for RTS Games Based on Potential FieldsRenato Silveira, Leonardo Fischer, José Antônio Salini Ferreira, Edson PrestesMotion in Games, November 2010, pp. 410--421.
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Result #45 of 55.
Learning Human Action Sequence Style from Video for Transfer to 3D Game CharactersXiaoLong Chen, Kaustubha Mendhurwar, Sudhir Mudur, Thiruvengadam RadhakrishnanMotion in Games, November 2010, pp. 422--433.
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Result #46 of 55.
Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion EditingSchubert R. Carvalho, Ronan Boulic, Daniel ThalmannMotion in Games, November 2009, pp. 116--127.
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Result #47 of 55.
Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body InteractionsRonan Boulic, Daniel RaunhardtMotion in Games, November 2009, pp. 231--242.
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Result #48 of 55.
Motion constraintDaniel Raunhardt, Ronan BoulicIn
The Visual Computer, 25(5-7), May 2009.
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Result #49 of 55.
A subject-specific software solution for the modeling and the visualization of muscles deformationsXavier Maurice, Anders Sandholm, Nicolas Pronost, Ronan Boulic, Daniel ThalmannIn
The Visual Computer, 25(9), September 2009.
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Result #50 of 55.
Relaxed Steering towards Oriented Region GoalsRonan BoulicMotion in Games, June 2008, pp. 176--187.
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