graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 41 results.

Result #21 of 41.
Spectral volume rendering using GPU-based raycasting
Magnus Strengert, Thomas Klein, Ralf Botchen, Simon Stegmaier, Min Chen, Thomas Ertl
In The Visual Computer, 22(8), 2006.
(more...)
Result #22 of 41.
Hierarchical Visualization and Compression of Large Volume Datasets Using GPU Clusters
Magnus Strengert, Marcelo Magallón, Daniel Weiskopf, Stefan Guthe, Thomas Ertl
Eurographics Symposium on Parallel Graphics and Visualization, 2004, pp. 41--48.
(more...)
Result #23 of 41.
A Hybrid Physical/Device-Space Approach for Spatio-Temporally Coherent Interactive Texture Advection on Curved Surfaces
Daniel Weiskopf, Thomas Ertl
Graphics Interface 2004, May 2004, pp. 263--270.
(more...)
Result #24 of 41.
Adaptive Texture Maps
Martin Kraus, Thomas Ertl
Graphics Hardware, 2002, pp. 7--15.
(more...)
Result #25 of 41.
Resample Hardware for 3D Graphics
Koen Meinds, Bart Barenbrug
Graphics Hardware, 2002, pp. 17--26.
(more...)
Result #26 of 41.
SaarCOR - A Hardware Architecture for Ray Tracing
Jörg Schmittler, Ingo Wald, Philipp Slusallek
Graphics Hardware, 2002, pp. 27--36.
(more...)
Result #27 of 41.
The Ray Engine
Nathan A. Carr, Jesse D. Hall, John C. Hart
Graphics Hardware, 2002, pp. 37--46.
(more...)
Result #28 of 41.
Comparing Reyes and OpenGL on a Stream Architecture
John D. Owens, Brucek Khailany, Brian Towles, William J. Dally
Graphics Hardware, 2002, pp. 47--56.
(more...)
Result #29 of 41.
Efficient Partitioning of Fragment Shaders for Multipass Rendering on Programmable Graphics Hardware
Eric Chan, Ren Ng, Pradeep Sen, Kekoa Proudfoot, Pat Hanrahan
Graphics Hardware, 2002, pp. 69--78.
(more...)
Result #30 of 41.
Efficient Rendering of Spatial Bi-directional Reflectance Distribution Functions
David K. McAllister, Anselmo Lastra, Wolfgang Heidrich
Graphics Hardware, 2002, pp. 79--88.
(more...)

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