graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 41 results.
Result #31 of 41.
Low Latency Photon Mapping Using Block HashingVincent C. H. Ma, Michael D. McCoolGraphics Hardware, 2002, pp. 89--98.
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Result #32 of 41.
Interactive Rendering of Atmospheric Scattering Effects Using Graphics HardwareYoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki NishitaGraphics Hardware, 2002, pp. 99--108.
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Result #33 of 41.
Physically-Based Visual Simulation on Graphics HardwareMark J. Harris, Greg Coombe, Thorsten Scheuermann, Anselmo LastraGraphics Hardware, 2002, pp. 109--118.
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Result #34 of 41.
High-Quality Unstructured Volume Rendering on the PC PlatformStefan Guthe, Stefan Roettger, Andreas Schieber, Wolfgang Strasser, Thomas ErtlGraphics Hardware, 2002, pp. 119--125.
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Result #35 of 41.
Dependency Graph Scheduling in a Volumetric Ray Tracing ArchitectureS. Frank, A. KaufmanGraphics Hardware, 2002, pp. 127--135.
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Result #36 of 41.
VIZARD II: A Reconfigurable Interactive Volume Rendering SystemM. Meißner, U. Kanus, G. Wetekam, J. Hirche, A. Ehlert, W. Straßer, M. Doggett, P. Forthmann, R. ProksaGraphics Hardware, 2002, pp. 137--146.
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Result #37 of 41.
Real-Time Depth-Cueing beyond FoggingDaniel Weiskopf, Thomas ErtlIn
Journal of Graphics Tools, 7(4), 2002.
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Result #38 of 41.
High-Quality Pre-Integrated Volume RenderingKlaus Engel, Martin Kraus, Thomas ErtlGraphics Hardware, 2001, pp. 9--17.
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Result #39 of 41.
Decoupling Polygon Rendering from Geometry using Rasterization HardwareRüdiger Westermann, Ove Sommer, Thomas ErtlEurographics Rendering Workshop, June 1999, pp. 45--56.
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Result #40 of 41.
Applications of Pixel Textures in Visualization and Realistic Image SynthesisWolfgang Heidrich, Rüdiger Westermann, Hans-Peter Seidel, Thomas ErtlSymposium on Interactive 3D Graphics, April 1999, pp. 127--134.
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