graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 93 results.
Result #31 of 93.
Collision-streams: fast GPU-based collision detection for deformable modelsMin Tang, Dinesh Manocha, Jiang Lin, Ruofeng TongSymposium on Interactive 3D Graphics and Games, February 2011, pp. 63--70.
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Result #32 of 93.
Walk This Way: A Lightweight, Data-Driven Walking Synthesis AlgorithmSean Curtis, Ming Lin, Dinesh ManochaMotion in Games, November 2011, pp. 400--411.
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Result #33 of 93.
Simulating heterogeneous crowd behaviors using personality trait theoryStephen J. Guy, Sujeong Kim, Ming C. Lin, Dinesh ManochaSymposium on Computer Animation, August 2011, pp. 43--52.
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Result #34 of 93.
VolCCD: Fast continuous collision culling between deforming volume meshesMin Tang, Dinesh Manocha, Sung-Eui Yoon, Peng Du, Jae-Pil Heo, Ruo-Feng TongIn
ACM Transactions on Graphics, 30(5), October 2011.
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Result #35 of 93.
Fast continuous collision detection using deforming non-penetration filtersMin Tang, Dinesh Manocha, Ruofeng TongSymposium on Interactive 3D Graphics and Games, February 2010, pp. 7--13.
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Result #36 of 93.
PLEdestrians: a least-effort approach to crowd simulationStephen J. Guy, Jatin Chhugani, Sean Curtis, Pradeep Dubey, Ming Lin, Dinesh ManochaSymposium on Computer Animation, July 2010, pp. 119--128.
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Result #37 of 93.
Sounding Liquids: Automatic Sound Synthesis from Fluid SimulationWilliam Moss, Hengchin Yeh, Jeong-mo Hong, Ming C. Lin, Dinesh ManochaIn
ACM Transactions on Graphics, 29(3), June 2010.
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Result #38 of 93.
FastV: From-point Visibility Culling on Complex ModelsAnish Chandak, Lakulish Antani, Micah Taylor, Dinesh ManochaIn
Computer Graphics Forum, 28(4), 2009.
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Result #39 of 93.
FastV: From-point Visibility Culling on Complex ModelsAnish Chandak, Lakulish Antani, Micah Taylor, Dinesh ManochaRendering Techniques (EGSR'09), 2009, pp. 1237--1246.
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Result #40 of 93.
Interactive Modeling, Simulation and Control of Large-Scale Crowds and TrafficMing C. Lin, Stephen Guy, Rahul Narain, Jason Sewall, Sachin Patil, Jatin Chhugani, Abhinav Golas, Jur van den Berg, Sean Curtis, David Wilkie, Paul Merrell, Changkyu Kim, Nadathur Satish, Pradeep Dubey, Dinesh ManochaMotion in Games, November 2009, pp. 94--103.
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