graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 93 results.

Result #31 of 93.
Collision-streams: fast GPU-based collision detection for deformable models
Min Tang, Dinesh Manocha, Jiang Lin, Ruofeng Tong
Symposium on Interactive 3D Graphics and Games, February 2011, pp. 63--70.
(more...)
Result #32 of 93.
Walk This Way: A Lightweight, Data-Driven Walking Synthesis Algorithm
Sean Curtis, Ming Lin, Dinesh Manocha
Motion in Games, November 2011, pp. 400--411.
(more...)
Result #33 of 93.
Simulating heterogeneous crowd behaviors using personality trait theory
Stephen J. Guy, Sujeong Kim, Ming C. Lin, Dinesh Manocha
Symposium on Computer Animation, August 2011, pp. 43--52.
(more...)
Result #34 of 93.
VolCCD: Fast continuous collision culling between deforming volume meshes
Min Tang, Dinesh Manocha, Sung-Eui Yoon, Peng Du, Jae-Pil Heo, Ruo-Feng Tong
In ACM Transactions on Graphics, 30(5), October 2011.
(more...)
Result #35 of 93.
Fast continuous collision detection using deforming non-penetration filters
Min Tang, Dinesh Manocha, Ruofeng Tong
Symposium on Interactive 3D Graphics and Games, February 2010, pp. 7--13.
(more...)
Result #36 of 93.
PLEdestrians: a least-effort approach to crowd simulation
Stephen J. Guy, Jatin Chhugani, Sean Curtis, Pradeep Dubey, Ming Lin, Dinesh Manocha
Symposium on Computer Animation, July 2010, pp. 119--128.
(more...)
Result #37 of 93.
Sounding Liquids: Automatic Sound Synthesis from Fluid Simulation
William Moss, Hengchin Yeh, Jeong-mo Hong, Ming C. Lin, Dinesh Manocha
In ACM Transactions on Graphics, 29(3), June 2010.
(more...)
Result #38 of 93.
FastV: From-point Visibility Culling on Complex Models
Anish Chandak, Lakulish Antani, Micah Taylor, Dinesh Manocha
In Computer Graphics Forum, 28(4), 2009.
(more...)
Result #39 of 93.
FastV: From-point Visibility Culling on Complex Models
Anish Chandak, Lakulish Antani, Micah Taylor, Dinesh Manocha
Rendering Techniques (EGSR'09), 2009, pp. 1237--1246.
(more...)
Result #40 of 93.
Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic
Ming C. Lin, Stephen Guy, Rahul Narain, Jason Sewall, Sachin Patil, Jatin Chhugani, Abhinav Golas, Jur van den Berg, Sean Curtis, David Wilkie, Paul Merrell, Changkyu Kim, Nadathur Satish, Pradeep Dubey, Dinesh Manocha
Motion in Games, November 2009, pp. 94--103.
(more...)

[first] [previous] page 4 of 10 [next] [last]


graphbib: Powered by "bibsql" and "SQLite3."