graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 42 results.
Result #31 of 42.
Facial cartography: interactive scan correspondenceCyrus A. Wilson, Oleg Alexander, Borom Tunwattanapong, Pieter Peers, Abhijeet Ghosh, Jay Busch, Arno Hartholt, Paul DebevecSymposium on Computer Animation, August 2011, pp. 205--214.
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Result #32 of 42.
Real-time facial animation from live video trackingTaehyun Rhee, Youngkyoo Hwang, James Dokyoon Kim, Changyeong KimSymposium on Computer Animation, August 2011, pp. 215--224.
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Result #33 of 42.
Optimization for sag-free simulationsChristopher D. Twigg, Zoran Kačić-AlesićSymposium on Computer Animation, August 2011, pp. 225--236.
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Result #34 of 42.
Robust real-time deformation of incompressible surface meshesR. Diziol, J. Bender, D. BayerSymposium on Computer Animation, August 2011, pp. 237--246.
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Result #35 of 42.
Asynchronous integration with phantom meshesDavid Harmon, Qingnan Zhou, Denis ZorinSymposium on Computer Animation, August 2011, pp. 247--256.
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Result #36 of 42.
Element-wise mixed implicit-explicit integration for stable dynamic simulation of deformable objectsB. Fierz, J. Spillmann, M. HardersSymposium on Computer Animation, August 2011, pp. 257--266.
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Result #37 of 42.
Biomechanically-inspired motion path editingNoah Lockwood, Karan SinghSymposium on Computer Animation, August 2011, pp. 267--276.
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Result #38 of 42.
Spacetime vertex constraints for dynamically-based adaptation of motion-captured animationC. O'Brien, J. Dingliana, S. CollinsSymposium on Computer Animation, August 2011, pp. 277--286.
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Result #39 of 42.
Perceptual evaluation of footskate cleanupMartin Pražák, Ludovic Hoyet, Carol O'SullivanSymposium on Computer Animation, August 2011, pp. 287--294.
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Result #40 of 42.
Perception Based Real-Time Dynamic Adaptation of Human MotionsLudovic Hoyet, Franck Multon, Taku Komura, Anatole LecuyerMotion in Games, November 2010, pp. 266--277.
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