graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 42 results.

Result #41 of 42.
Responsive Action Generation by Physically-Based Motion Retrieval and Adaptation
Xiubo Liang, Ludovic Hoyet, Weidong Geng, Franck Multon
Motion in Games, November 2010, pp. 313--324.
(more...)
Result #42 of 42.
From Motion Capture to Real-Time Character Animation
Franck Multon, Richard Kulpa, Ludovic Hoyet, Taku Komura
Motion in Games, June 2008, pp. 72--81.
(more...)

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