graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 196 results.

Result #31 of 196.
Progressive Light Transport Simulation on the GPU: Survey and Improvements
Tomáš Davidovič, Jaroslav Křivánek, Miloš Hašan, Philipp Slusallek
In ACM Transactions on Graphics, 33(3), May 2014.
(more...)
Result #32 of 196.
A reflectance display
Daniel Glasner, Todd Zickler, Anat Levin
In ACM Transactions on Graphics, 33(4), July 2014.
(more...)
Result #33 of 196.
Sketch classification and classification-driven analysis using Fisher vectors
Rosália G. Schneider, Tinne Tuytelaars
In ACM Transactions on Graphics, 33(6), November 2014.
(more...)
Result #34 of 196.
Structure-aware error-diffusion approach using entropy-constrained threshold modulation
Lingyue Liu, Wei Chen, Wenting Zheng, Weidong Geng
In The Visual Computer, 30(10), October 2014.
(more...)
Result #35 of 196.
Transparent-supported radiance regression function
Xue Qin, Shuangjiu Xiao
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014, pp. 197--200.
(more...)
Result #36 of 196.
Landmark-Guided Elastic Shape Analysis of Spherically-Parameterized Surfaces
Sebastian Kurtek, Anuj Srivastava, Eric Klassen, Hamid Laga
In Computer Graphics Forum, 32(2pt4), 2013.
(more...)
Result #37 of 196.
3D recording as enabling technology for serious games and educational roleplaying
Ekaterina Prasolova-Førland, Mikhail Fominykh, Peter Leong
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 177--177.
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Result #38 of 196.
A practical model for computing the BRDF of real world materials
Ke Chen, Charly Collin, Ajit Hakke-Patil, Sumanta Pattanaik
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 180--180.
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Result #39 of 196.
A simple method for high quality artist-driven lip syncing
Yuyu Xu, Andrew W. Feng, Ari Shapiro
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 181--181.
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Result #40 of 196.
Dynamics based 3D skeletal hand tracking
Stan Melax, Leonid Keselman, Sterling Orsten
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 184--184.
(more...)

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