graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 196 results.
Result #31 of 196.
Progressive Light Transport Simulation on the GPU: Survey and ImprovementsTomáš Davidovič, Jaroslav Křivánek, Miloš Hašan, Philipp SlusallekIn
ACM Transactions on Graphics, 33(3), May 2014.
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Result #32 of 196.
A reflectance displayDaniel Glasner, Todd Zickler, Anat LevinIn
ACM Transactions on Graphics, 33(4), July 2014.
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Result #33 of 196.
Sketch classification and classification-driven analysis using Fisher vectorsRosália G. Schneider, Tinne TuytelaarsIn
ACM Transactions on Graphics, 33(6), November 2014.
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Result #34 of 196.
Structure-aware error-diffusion approach using entropy-constrained threshold modulationLingyue Liu, Wei Chen, Wenting Zheng, Weidong GengIn
The Visual Computer, 30(10), October 2014.
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Result #35 of 196.
Transparent-supported radiance regression functionXue Qin, Shuangjiu XiaoProceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014, pp. 197--200.
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Result #36 of 196.
Landmark-Guided Elastic Shape Analysis of Spherically-Parameterized SurfacesSebastian Kurtek, Anuj Srivastava, Eric Klassen, Hamid LagaIn
Computer Graphics Forum, 32(2pt4), 2013.
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Result #37 of 196.
3D recording as enabling technology for serious games and educational roleplayingEkaterina Prasolova-Førland, Mikhail Fominykh, Peter LeongSymposium on Interactive 3D Graphics and Games, March 2013, pp. 177--177.
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Result #38 of 196.
A practical model for computing the BRDF of real world materialsKe Chen, Charly Collin, Ajit Hakke-Patil, Sumanta PattanaikSymposium on Interactive 3D Graphics and Games, March 2013, pp. 180--180.
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Result #39 of 196.
A simple method for high quality artist-driven lip syncingYuyu Xu, Andrew W. Feng, Ari ShapiroSymposium on Interactive 3D Graphics and Games, March 2013, pp. 181--181.
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Result #40 of 196.
Dynamics based 3D skeletal hand trackingStan Melax, Leonid Keselman, Sterling OrstenSymposium on Interactive 3D Graphics and Games, March 2013, pp. 184--184.
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