graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 196 results.

Result #21 of 196.
Predicting an observer's task using multi-fixation pattern analysis
Christopher Kanan, Nicholas A. Ray, Dina N. F. Bseiso, Janet H. Hsiao, Garrison W. Cottrell
Proceedings of the Symposium on Eye Tracking Research and Applications, 2014, pp. 287--290.
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Result #22 of 196.
Assessment of the improvement of signal recorded in infant EEG by using eye tracking algorithms
Estefania Dominguez Martinez
Proceedings of the Symposium on Eye Tracking Research and Applications, 2014, pp. 379--380.
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Result #23 of 196.
Gaze guidance for the visually impaired
Thomas C. Kubler, Enkelejda Kasneci, Wolfgang Rosenstiel
Proceedings of the Symposium on Eye Tracking Research and Applications, 2014, pp. 385--386.
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Result #24 of 196.
The role of processing fluency in online consumer behavior: evaluating fluency by tracking eye movements
Nina Chrobot
Proceedings of the Symposium on Eye Tracking Research and Applications, 2014, pp. 387--388.
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Result #25 of 196.
The use of eye-tracking in landscape perception research
Lien Dupont, Veerle Van Eetvelde
Proceedings of the Symposium on Eye Tracking Research and Applications, 2014, pp. 389--390.
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Result #26 of 196.
Towards visualizing eye movement data from interactive stimuli
T. Blascheck, T. Ertl
Proceedings of the Symposium on Eye Tracking Research and Applications, 2014, pp. 391--392.
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Result #27 of 196.
Shadow map silhouette revectorization
Vladimir Bondarev
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 162--162.
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Result #28 of 196.
Texture mapping for 3D painting using geodesic distance
Songgang Xu, John Keyser
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 163--163.
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Result #29 of 196.
Optimization-based computation of locomotion trajectories for crowd patches
Jose Guillermo Rangel Ramirez, Devin Lange, Panayiotis Charalambous, Claudia Esteves, Julien Pettré
Motion in Games, November 2014, pp. 7--16.
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Result #30 of 196.
Design and evaluation of a sketch-based gesture animation tool
Huaguang Song, Michael Neff
Motion in Games, November 2014, pp. 183--183.
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