graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 196 results.
Result #21 of 196.
Predicting an observer's task using multi-fixation pattern analysisChristopher Kanan, Nicholas A. Ray, Dina N. F. Bseiso, Janet H. Hsiao, Garrison W. CottrellProceedings of the Symposium on Eye Tracking Research and Applications, 2014, pp. 287--290.
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Result #22 of 196.
Assessment of the improvement of signal recorded in infant EEG by using eye tracking algorithmsEstefania Dominguez MartinezProceedings of the Symposium on Eye Tracking Research and Applications, 2014, pp. 379--380.
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Result #23 of 196.
Gaze guidance for the visually impairedThomas C. Kubler, Enkelejda Kasneci, Wolfgang RosenstielProceedings of the Symposium on Eye Tracking Research and Applications, 2014, pp. 385--386.
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Result #24 of 196.
The role of processing fluency in online consumer behavior: evaluating fluency by tracking eye movementsNina ChrobotProceedings of the Symposium on Eye Tracking Research and Applications, 2014, pp. 387--388.
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Result #25 of 196.
The use of eye-tracking in landscape perception researchLien Dupont, Veerle Van EetveldeProceedings of the Symposium on Eye Tracking Research and Applications, 2014, pp. 389--390.
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Result #26 of 196.
Towards visualizing eye movement data from interactive stimuliT. Blascheck, T. ErtlProceedings of the Symposium on Eye Tracking Research and Applications, 2014, pp. 391--392.
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Result #27 of 196.
Shadow map silhouette revectorizationVladimir BondarevProceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 162--162.
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Result #28 of 196.
Texture mapping for 3D painting using geodesic distanceSonggang Xu, John KeyserProceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 163--163.
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Result #29 of 196.
Optimization-based computation of locomotion trajectories for crowd patchesJose Guillermo Rangel Ramirez, Devin Lange, Panayiotis Charalambous, Claudia Esteves, Julien PettréMotion in Games, November 2014, pp. 7--16.
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Result #30 of 196.
Design and evaluation of a sketch-based gesture animation toolHuaguang Song, Michael NeffMotion in Games, November 2014, pp. 183--183.
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