graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 50 results.

Result #41 of 50.
Fair morse functions for extracting the topological structure of a surface mesh
Xinlai Ni, Michael Garland, John C. Hart
In ACM Transactions on Graphics, 23(3), August 2004.
(more...)
Result #42 of 50.
Jump map-based interactive texture synthesis
Steve Zelinka, Michael Garland
In ACM Transactions on Graphics, 23(4), October 2004.
(more...)
Result #43 of 50.
Interactive Texture Synthesis on Surfaces Using Jump Maps
Steve Zelinka, Michael Garland
, June 2003, pp. 90--96.
(more...)
Result #44 of 50.
User-guided simplification
Youngihn Kho, Michael Garland
Symposium on Interactive 3D Graphics, April 2003, pp. 123--126.
(more...)
Result #45 of 50.
Towards Real-Time Texture Synthesis with the Jump Map
Steve Zelinka, Michael Garland
, June 2002, pp. 99--104.
(more...)
Result #46 of 50.
Permission grids: practical, error-bounded simplification
Steve Zelinka, Michael Garland
In ACM Transactions on Graphics, 21(2), April 2002.
(more...)
Result #47 of 50.
Hierarchical Face Clustering on Polygonal Surfaces
Michael Garland, Andrew Willmott, Paul S. Heckbert
Symposium on Interactive 3D Graphics, March 2001, pp. 49--58.
(more...)
Result #48 of 50.
Face Cluster Radiosity
Andrew Willmott, Paul S. Heckbert, Michael Garland
Eurographics Rendering Workshop, June 1999, pp. 293--304.
(more...)
Result #49 of 50.
Surface Simplification Using Quadric Error Metrics
Michael Garland, Paul S. Heckbert
Proceedings of SIGGRAPH 97, August 1997, pp. 209--216.
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Result #50 of 50.
Multiresolution Modeling for Fast Rendering
Paul Heckbert, Michael Garland
Graphics Interface '94, May 1994, pp. 43--50.
(more...)

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