graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 58 results.

Result #51 of 58.
Simple Models of the Impact of Overlap in Bucket Rendering
Milton Chen, Gordon Stall, Homan Igehy, Kekoa Proudfoot, Pat Hanrahan
Graphics Hardware, 1998, pp. 105--112.
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Result #52 of 58.
IMEM: An Intelligent Memory for Bump- and Reflection-Mapping
Anders Kugler
Graphics Hardware, 1998, pp. 113--122.
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Result #53 of 58.
Neon: A Single-Chip 3D Workstation Graphics Accelerator
Joel McCormack, Robert McNamara, Christopher Gianos, Larry Seiler, Norman P. Jouppi, Ken Correll
Graphics Hardware, 1998, pp. 123--132.
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Result #54 of 58.
Prefetching in a Texture Cache Architecture
Homan Igehy, Matthew Eldridge, Kekoa Proudfoot
Graphics Hardware, 1998, pp. 133--142.
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Result #55 of 58.
EM-Cube: An Architecture for Low-Cost Real-Time Volume Rendering
Rändy Osborne, Hanspeter Pfister, Hugh Lauer, Neil McKenzie, Sarah Gibson, Wally Hiatt, TakaHide Ohkarni
Graphics Hardware, 1997, pp. 131--137.
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Result #56 of 58.
Cube-4 Implementations on the Teramac Custom Computing Machine
Urs Kanus, Michael Meißner, Wolfgang Straßer, Hanspeter Pfister, Arie Kaufman, Rick Amerson, Richard J. Carter, Bruce Culbertson, Phil Kuekes, Greg Snider
Eurographics Workshop on Graphics Hardware, 1996, pp. 133--143.
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Result #57 of 58.
Towards a Scalable Architecture for Real-Time Volume Rendering
Hanspeter Pfister, Arie Kaufman, Frank Wessels
Eurographics Workshop on Graphics Hardware, 1995, pp. 123--130.
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Result #58 of 58.
Sheared Interpolation and Gradient Estimation for Real-Time Volume Rendering
Hanspeter Pfister, Frank Wessels, Arie Kaufman
Eurographics Workshop on Graphics Hardware, 1994, pp. 70--79.
(more...)

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