graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 58 results.
Result #51 of 58.
Simple Models of the Impact of Overlap in Bucket RenderingMilton Chen, Gordon Stall, Homan Igehy, Kekoa Proudfoot, Pat HanrahanGraphics Hardware, 1998, pp. 105--112.
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Result #52 of 58.
IMEM: An Intelligent Memory for Bump- and Reflection-MappingAnders KuglerGraphics Hardware, 1998, pp. 113--122.
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Result #53 of 58.
Neon: A Single-Chip 3D Workstation Graphics AcceleratorJoel McCormack, Robert McNamara, Christopher Gianos, Larry Seiler, Norman P. Jouppi, Ken CorrellGraphics Hardware, 1998, pp. 123--132.
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Result #54 of 58.
Prefetching in a Texture Cache ArchitectureHoman Igehy, Matthew Eldridge, Kekoa ProudfootGraphics Hardware, 1998, pp. 133--142.
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Result #55 of 58.
EM-Cube: An Architecture for Low-Cost Real-Time Volume RenderingRändy Osborne, Hanspeter Pfister, Hugh Lauer, Neil McKenzie, Sarah Gibson, Wally Hiatt, TakaHide OhkarniGraphics Hardware, 1997, pp. 131--137.
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Result #56 of 58.
Cube-4 Implementations on the Teramac Custom Computing MachineUrs Kanus, Michael Meißner, Wolfgang Straßer, Hanspeter Pfister, Arie Kaufman, Rick Amerson, Richard J. Carter, Bruce Culbertson, Phil Kuekes, Greg SniderEurographics Workshop on Graphics Hardware, 1996, pp. 133--143.
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Result #57 of 58.
Towards a Scalable Architecture for Real-Time Volume RenderingHanspeter Pfister, Arie Kaufman, Frank WesselsEurographics Workshop on Graphics Hardware, 1995, pp. 123--130.
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Result #58 of 58.
Sheared Interpolation and Gradient Estimation for Real-Time Volume RenderingHanspeter Pfister, Frank Wessels, Arie KaufmanEurographics Workshop on Graphics Hardware, 1994, pp. 70--79.
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