graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 58 results.
Result #41 of 58.
Quadratic Bézier Triangles As Drawing PrimitivesJ. BruijnsGraphics Hardware, 1998, pp. 15--23.
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Result #42 of 58.
An Improved Z-Buffer CSG Rendering AlgorithmNigel Stewart, Geoff Leach, Sabu JohnGraphics Hardware, 1998, pp. 25--30.
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Result #43 of 58.
A Breadth-First Approach To Efficient Mesh TraversalTulika Mitra, Tzi-cker ChiuehGraphics Hardware, 1998, pp. 31--37.
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Result #44 of 58.
View-independent Environment MapsWolfgang Heidrich, Hans-Peter SeidelGraphics Hardware, 1998, pp. 39--45.
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Result #45 of 58.
Gouraud Bump MappingI. Ernst, H. Rüsseler, H. Schulz, O. WittigGraphics Hardware, 1998, pp. 47--53.
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Result #46 of 58.
Texture Tile Visibility Determination For Dynamic Texture LoadingMichael E. Goss, Kei YuasaGraphics Hardware, 1998, pp. 55--60.
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Result #47 of 58.
High-Quality Volume Rendering Using Texture Mapping HardwareFrank Dachille, Kevin Kreeger, Baoquan Chen, Ingmar Bitter, Arie KaufmanGraphics Hardware, 1998, pp. 69--76.
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Result #48 of 58.
PAVLOV: A Programmable Architecture for Volume ProcessingKevin Kreeger, Arie KaufmanGraphics Hardware, 1998, pp. 77--86.
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Result #49 of 58.
Performance Issues of a Distributed Frame Buffer on a MulticomputerBin Wei, Douglas W. Clark, Edward W. Felten, Kai LiGraphics Hardware, 1998, pp. 87--96.
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Result #50 of 58.
Extending Graphics Hardware For Occlusion Queries In OpenGLDirk Bartz, Michael Meißner, Tobias HüttnerGraphics Hardware, 1998, pp. 97--103.
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