graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 58 results.

Result #41 of 58.
Quadratic Bézier Triangles As Drawing Primitives
J. Bruijns
Graphics Hardware, 1998, pp. 15--23.
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Result #42 of 58.
An Improved Z-Buffer CSG Rendering Algorithm
Nigel Stewart, Geoff Leach, Sabu John
Graphics Hardware, 1998, pp. 25--30.
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Result #43 of 58.
A Breadth-First Approach To Efficient Mesh Traversal
Tulika Mitra, Tzi-cker Chiueh
Graphics Hardware, 1998, pp. 31--37.
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Result #44 of 58.
View-independent Environment Maps
Wolfgang Heidrich, Hans-Peter Seidel
Graphics Hardware, 1998, pp. 39--45.
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Result #45 of 58.
Gouraud Bump Mapping
I. Ernst, H. Rüsseler, H. Schulz, O. Wittig
Graphics Hardware, 1998, pp. 47--53.
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Result #46 of 58.
Texture Tile Visibility Determination For Dynamic Texture Loading
Michael E. Goss, Kei Yuasa
Graphics Hardware, 1998, pp. 55--60.
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Result #47 of 58.
High-Quality Volume Rendering Using Texture Mapping Hardware
Frank Dachille, Kevin Kreeger, Baoquan Chen, Ingmar Bitter, Arie Kaufman
Graphics Hardware, 1998, pp. 69--76.
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Result #48 of 58.
PAVLOV: A Programmable Architecture for Volume Processing
Kevin Kreeger, Arie Kaufman
Graphics Hardware, 1998, pp. 77--86.
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Result #49 of 58.
Performance Issues of a Distributed Frame Buffer on a Multicomputer
Bin Wei, Douglas W. Clark, Edward W. Felten, Kai Li
Graphics Hardware, 1998, pp. 87--96.
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Result #50 of 58.
Extending Graphics Hardware For Occlusion Queries In OpenGL
Dirk Bartz, Michael Meißner, Tobias Hüttner
Graphics Hardware, 1998, pp. 97--103.
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