graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 58 results.

Result #31 of 58.
3D Reconstruction Using Labeled Image Regions
Remo Ziegler, Wojciech Matusik, Hanspeter Pfister, Leonard McMillan
Eurographics Symposium on Geometry Processing, 2003, pp. 248--259.
(more...)
Result #32 of 58.
Silhouette-Based 3D Face Shape Recovery
Jinho Lee, Baback Moghaddam, Hanspeter Pfister, Raghu Machiraju
Graphics Interface 2003, June 2003, pp. 21--30.
(more...)
Result #33 of 58.
Opacity light fields: interactive rendering of surface light fields with view-dependent opacity
Daniel Vlasic, Hanspeter Pfister, Sergey Molinov, Radek Grzeszczuk, Wojciech Matusik
Symposium on Interactive 3D Graphics, April 2003, pp. 65--74.
(more...)
Result #34 of 58.
A Data-Driven Reflectance Model
Wojciech Matusik, Hanspeter Pfister, Matthew Brand, Leonard McMillan
In ACM Transactions on Graphics, 22(3), July 2003.
(more...)
Result #35 of 58.
Acquisition and Rendering of Transparent and Refractive Objects
Wojciech Matusik, Hanspeter Pfister, Remo Ziegler, Addy Ngan, Leonard McMillan
, June 2002, pp. 267--278.
(more...)
Result #36 of 58.
Image-Based 3D Photography using Opacity Hulls
Wojciech Matusik, Hanspeter Pfister, Addy Ngan, Paul Beardsley, Remo Ziegler, Leonard McMillan
In ACM Transactions on Graphics, 21(3), July 2002.
(more...)
Result #37 of 58.
Surface Splatting
Matthias Zwicker, Hanspeter Pfister, Jeroen van Baar, Markus Gross
Proceedings of SIGGRAPH 2001, August 2001, pp. 371--378.
(more...)
Result #38 of 58.
Surfels: Surface Elements as Rendering Primitives
Hanspeter Pfister, Matthias Zwicker, Jeroen van Baar, Markus Gross
Proceedings of SIGGRAPH 2000, July 2000, pp. 335--342.
(more...)
Result #39 of 58.
The VolumePro Real-Time Ray-casting System
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, Hugh Lauer, Larry Seiler
Proceedings of SIGGRAPH 99, August 1999, pp. 251--260.
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Result #40 of 58.
Unsolved Problems and Opportunities for High-quality, High-performance 3D Graphics on a PC Platform
David B. Kirk
Graphics Hardware, 1998, pp. 11--13.
(more...)

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