graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 58 results.
Result #31 of 58.
3D Reconstruction Using Labeled Image RegionsRemo Ziegler, Wojciech Matusik, Hanspeter Pfister, Leonard McMillanEurographics Symposium on Geometry Processing, 2003, pp. 248--259.
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Result #32 of 58.
Silhouette-Based 3D Face Shape RecoveryJinho Lee, Baback Moghaddam, Hanspeter Pfister, Raghu MachirajuGraphics Interface 2003, June 2003, pp. 21--30.
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Result #33 of 58.
Opacity light fields: interactive rendering of surface light fields with view-dependent opacityDaniel Vlasic, Hanspeter Pfister, Sergey Molinov, Radek Grzeszczuk, Wojciech MatusikSymposium on Interactive 3D Graphics, April 2003, pp. 65--74.
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Result #34 of 58.
A Data-Driven Reflectance ModelWojciech Matusik, Hanspeter Pfister, Matthew Brand, Leonard McMillanIn
ACM Transactions on Graphics, 22(3), July 2003.
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Result #35 of 58.
Acquisition and Rendering of Transparent and Refractive ObjectsWojciech Matusik, Hanspeter Pfister, Remo Ziegler, Addy Ngan, Leonard McMillan, June 2002, pp. 267--278.
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Result #36 of 58.
Image-Based 3D Photography using Opacity HullsWojciech Matusik, Hanspeter Pfister, Addy Ngan, Paul Beardsley, Remo Ziegler, Leonard McMillanIn
ACM Transactions on Graphics, 21(3), July 2002.
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Result #37 of 58.
Surface SplattingMatthias Zwicker, Hanspeter Pfister, Jeroen van Baar, Markus GrossProceedings of SIGGRAPH 2001, August 2001, pp. 371--378.
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Result #38 of 58.
Surfels: Surface Elements as Rendering PrimitivesHanspeter Pfister, Matthias Zwicker, Jeroen van Baar, Markus GrossProceedings of SIGGRAPH 2000, July 2000, pp. 335--342.
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Result #39 of 58.
The VolumePro Real-Time Ray-casting SystemHanspeter Pfister, Jan Hardenbergh, Jim Knittel, Hugh Lauer, Larry SeilerProceedings of SIGGRAPH 99, August 1999, pp. 251--260.
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Result #40 of 58.
Unsolved Problems and Opportunities for High-quality, High-performance 3D Graphics on a PC PlatformDavid B. KirkGraphics Hardware, 1998, pp. 11--13.
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