graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 70 results.

Result #61 of 70.
Animal gaits from video
Laurent Favreau, Lionel Reveret, Christine Depraz, Marie-Paule Cani
Symposium on Computer Animation, July 2004, pp. 277--286.
(more...)
Result #62 of 70.
Implicit modeling using subdivision curves
Samuel Hornus, Alexis Angelidis, Marie-Paule Cani
In The Visual Computer, 19(2), 2003.
(more...)
Result #63 of 70.
Interactive Animation of Ocean Waves
Damien Hinsinger, Fabrice Neyret, Marie-Paule Cani
Symposium on Computer Animation, July 2002, pp. 161--166.
(more...)
Result #64 of 70.
Hierarchical Pattern Mapping
Cyril Soler, Marie-Paule Cani, Alexis Angelidis
In ACM Transactions on Graphics, 21(3), July 2002.
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Result #65 of 70.
Animating Prairies in Real-Time
Frank Perbet, Marie-Paule Cani
Symposium on Interactive 3D Graphics, March 2001, pp. 103--110.
(more...)
Result #66 of 70.
Dynamic Real-Time Deformations Using Space & Time Adaptive Sampling
Gilles Debunne, Mathieu Desbrun, Marie-Paule Cani, Alan H. Barr
Proceedings of SIGGRAPH 2001, August 2001, pp. 31--36.
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Result #67 of 70.
Animating Lava Flows
Dan Stora, Pierre-Olivier Agliati, Marie-Paule Cani, Fabrice Neyret, Jean-Dominique Gascuel
Graphics Interface '99, June 1999, pp. 203--210.
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Result #68 of 70.
Pattern-Based Texturing Revisited
Fabrice Neyret, Marie-Paule Cani
Proceedings of SIGGRAPH 99, August 1999, pp. 235--242.
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Result #69 of 70.
Active Implicit Surface for Animation
Mathieu Desbrun, Marie-Paule Cani-Gascuel
Graphics Interface '98, June 1998, pp. 143--150.
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Result #70 of 70.
Layered Deformable Models with Implicit Surfaces
Marie-Paule Cani-Gascuel
Graphics Interface '98, June 1998, pp. 201--208.
(more...)

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