graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 70 results.

Result #1 of 70.
Modeling 3D animals from a side-view sketch
Even Entem, Loic Barthe, Marie-Paule Cani, Frederic Cordier, Michiel van de Panne
In Computers & Graphics, 46(0), 2015.
(more...)
Result #2 of 70.
Real-time continuous self-replicating details for shape deformation
Damien Rohmer, Stefanie Hahmann, Marie-Paule Cani
In Computers & Graphics, 51(0), 2015.
(more...)
Result #3 of 70.
Replaceable Substructures for Efficient Part-Based Modeling
Han Liu, Ulysse Vimont, Michael Wand, Marie-Paule Cani, Stefanie Hahmann, Damien Rohmer, Niloy J. Mitra
In Computer Graphics Forum, 34(2), 2015.
(more...)
Result #4 of 70.
Interactive Procedural Modelling of Coherent Waterfall Scenes
Arnaud Emilien, Pierre Poulin, Marie-Paule Cani, Ulysse Vimont
In Computer Graphics Forum, 34(6), 2015.
(more...)
Result #5 of 70.
Interactive detailed cutting of thin sheets
Pierre-Luc Manteaux, Wei-Lun Sun, Francois Faure, Marie-Paule Cani, James F. O'Brien
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 125--132.
(more...)
Result #6 of 70.
Interactive procedural simulation of paper tearing with sound
Thibault Lejemble, Amelie Fondevilla, Nicolas Durin, Thibault Blanc-Beyne, Camille Schreck, Pierre-Luc Manteaux, Paul G. Kry, Marie-Paule Cani
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 143--149.
(more...)
Result #7 of 70.
Crowd art: density and flow based crowd motion design
Kevin Jordao, Panayiotis Charalambous, Marc Christie, Julien Pettre, Marie-Paule Cani
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 167--176.
(more...)
Result #8 of 70.
Adding dynamics to sketch-based character animations
Martin Guay, Remi Ronfard, Michael Gleicher, Marie-Paule Cani
Proceedings of the workshop on Sketch-Based Interfaces and Modeling, 2015, pp. 27--34.
(more...)
Result #9 of 70.
WorldBrush: interactive example-based synthesis of procedural virtual worlds
Arnaud Emilien, Ulysse Vimont, Marie-Paule Cani, Pierre Poulin, Bedrich Benes
In ACM Transactions on Graphics (TOG), 34(4), August 2015.
(more...)
Result #10 of 70.
Space-time sketching of character animation
Martin Guay, Remi Ronfard, Michael Gleicher, Marie-Paule Cani
In ACM Transactions on Graphics (TOG), 34(4), August 2015.
(more...)

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