graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 106 results.
Result #71 of 106.
Computing the Barycentric Coordinates of a Projected PointWolfgang HeidrichIn
Journal of Graphics, GPU, and Game Tools, 10(3), 2005.
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Result #72 of 106.
High dynamic range display systemsHelge Seetzen, Wolfgang Heidrich, Wolfgang Stuerzlinger, Greg Ward, Lorne Whitehead, Matthew Trentacoste, Abhijeet Ghosh, Andrejs VorozcovsIn
ACM Transactions on Graphics, 23(3), August 2004.
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Result #73 of 106.
Image-based reconstruction of spatial appearance and geometric detailHendrik P. A. Lensch, Jan Kautz, Michael Goesele, Wolfgang Heidrich, Hans-Peter SeidelIn
ACM Transactions on Graphics, 22(2), April 2003.
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Result #74 of 106.
Accurate Light Source Acquisition and RenderingMichael Goesele, Xavier Granier, Wolfgang Heidrich, Hans-Peter SeidelIn
ACM Transactions on Graphics, 22(3), July 2003.
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Result #75 of 106.
Fast Primitive Distribution for IllustrationAdrian Secord, Wolfgang Heidrich, Lisa Streit, June 2002, pp. 215--226.
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Result #76 of 106.
Adaptive Texture MapsMartin Kraus, Thomas ErtlGraphics Hardware, 2002, pp. 7--15.
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Result #77 of 106.
Resample Hardware for 3D GraphicsKoen Meinds, Bart BarenbrugGraphics Hardware, 2002, pp. 17--26.
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Result #78 of 106.
SaarCOR - A Hardware Architecture for Ray TracingJörg Schmittler, Ingo Wald, Philipp SlusallekGraphics Hardware, 2002, pp. 27--36.
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Result #79 of 106.
The Ray EngineNathan A. Carr, Jesse D. Hall, John C. HartGraphics Hardware, 2002, pp. 37--46.
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Result #80 of 106.
Comparing Reyes and OpenGL on a Stream ArchitectureJohn D. Owens, Brucek Khailany, Brian Towles, William J. DallyGraphics Hardware, 2002, pp. 47--56.
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