graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 106 results.

Result #71 of 106.
Computing the Barycentric Coordinates of a Projected Point
Wolfgang Heidrich
In Journal of Graphics, GPU, and Game Tools, 10(3), 2005.
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Result #72 of 106.
High dynamic range display systems
Helge Seetzen, Wolfgang Heidrich, Wolfgang Stuerzlinger, Greg Ward, Lorne Whitehead, Matthew Trentacoste, Abhijeet Ghosh, Andrejs Vorozcovs
In ACM Transactions on Graphics, 23(3), August 2004.
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Result #73 of 106.
Image-based reconstruction of spatial appearance and geometric detail
Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, Wolfgang Heidrich, Hans-Peter Seidel
In ACM Transactions on Graphics, 22(2), April 2003.
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Result #74 of 106.
Accurate Light Source Acquisition and Rendering
Michael Goesele, Xavier Granier, Wolfgang Heidrich, Hans-Peter Seidel
In ACM Transactions on Graphics, 22(3), July 2003.
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Result #75 of 106.
Fast Primitive Distribution for Illustration
Adrian Secord, Wolfgang Heidrich, Lisa Streit
, June 2002, pp. 215--226.
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Result #76 of 106.
Adaptive Texture Maps
Martin Kraus, Thomas Ertl
Graphics Hardware, 2002, pp. 7--15.
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Result #77 of 106.
Resample Hardware for 3D Graphics
Koen Meinds, Bart Barenbrug
Graphics Hardware, 2002, pp. 17--26.
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Result #78 of 106.
SaarCOR - A Hardware Architecture for Ray Tracing
Jörg Schmittler, Ingo Wald, Philipp Slusallek
Graphics Hardware, 2002, pp. 27--36.
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Result #79 of 106.
The Ray Engine
Nathan A. Carr, Jesse D. Hall, John C. Hart
Graphics Hardware, 2002, pp. 37--46.
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Result #80 of 106.
Comparing Reyes and OpenGL on a Stream Architecture
John D. Owens, Brucek Khailany, Brian Towles, William J. Dally
Graphics Hardware, 2002, pp. 47--56.
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