graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 16 results.
Result #1 of 16.
TRIANGLECASTER Extensions To 3D Texturing Units For Accelerated Volume RenderingGunter KnittelGraphics Hardware, 1999, pp. 25--34.
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Result #2 of 16.
Unsolved Problems and Opportunities for High-quality, High-performance 3D Graphics on a PC PlatformDavid B. KirkGraphics Hardware, 1998, pp. 11--13.
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Result #3 of 16.
Quadratic Bézier Triangles As Drawing PrimitivesJ. BruijnsGraphics Hardware, 1998, pp. 15--23.
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Result #4 of 16.
An Improved Z-Buffer CSG Rendering AlgorithmNigel Stewart, Geoff Leach, Sabu JohnGraphics Hardware, 1998, pp. 25--30.
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Result #5 of 16.
A Breadth-First Approach To Efficient Mesh TraversalTulika Mitra, Tzi-cker ChiuehGraphics Hardware, 1998, pp. 31--37.
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Result #6 of 16.
View-independent Environment MapsWolfgang Heidrich, Hans-Peter SeidelGraphics Hardware, 1998, pp. 39--45.
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Result #7 of 16.
Gouraud Bump MappingI. Ernst, H. Rüsseler, H. Schulz, O. WittigGraphics Hardware, 1998, pp. 47--53.
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Result #8 of 16.
Texture Tile Visibility Determination For Dynamic Texture LoadingMichael E. Goss, Kei YuasaGraphics Hardware, 1998, pp. 55--60.
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Result #9 of 16.
High-Quality Volume Rendering Using Texture Mapping HardwareFrank Dachille, Kevin Kreeger, Baoquan Chen, Ingmar Bitter, Arie KaufmanGraphics Hardware, 1998, pp. 69--76.
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Result #10 of 16.
PAVLOV: A Programmable Architecture for Volume ProcessingKevin Kreeger, Arie KaufmanGraphics Hardware, 1998, pp. 77--86.
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