graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 3 results.
Result #1 of 3.
Path patterns: analyzing and comparing real and simulated crowdsHe Wang, Jan Ondrej, Carol O'SullivanProceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 49--57.
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Result #2 of 3.
DAVIS: density-adaptive synthetic-vision based steering for virtual crowdsRowan Hughes, Jan Ondrej, John DinglianaProceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 79--84.
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Result #3 of 3.
Holonomic Collision Avoidance for Virtual CrowdsRowan Hughes, Jan Ondrej, John DinglianaEurographics/ ACM SIGGRAPH Symposium on Computer Animation, 2014, pp. 103--111.
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