DAVIS: density-adaptive synthetic-vision based steering for virtual crowds
Rowan Hughes, Jan Ondrej, John Dingliana
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 79--84.
Abstract: We present a novel algorithm to model density-dependent behaviours in crowd simulation. Previous work has shown that density is a key factor in governing how pedestrians adapt their behaviour. This paper specifically examines, through analysis of real pedestrian data, how density affects how agents control their rate of change of bearing angle with respect to one another. We extend upon existing synthetic vision based approaches to local collision avoidance and generate pedestrian trajectories that more faithfully represent how real people avoid each other. Our approach is capable of producing realistic human behaviours, particularly in dense, complex scenarios where the amount of time for agents to make decisions is limited.
Article URL: http://doi.acm.org/10.1145/2822013.2822030
BibTeX format:
@inproceedings{10.1145-2822013.2822030,
  author = {Rowan Hughes and Jan Ondrej and John Dingliana},
  title = {DAVIS: density-adaptive synthetic-vision based steering for virtual crowds},
  booktitle = {Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games},
  pages = {79--84},
  year = {2015},
}
Search for more articles by Rowan Hughes.
Search for more articles by Jan Ondrej.
Search for more articles by John Dingliana.

Return to the search page.


graphbib: Powered by "bibsql" and "SQLite3."