graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 13 results.

Result #1 of 13.
Matting and Compositing for Fresnel Reflection on Wavy Surfaces
Yuki Endo, Yoshihiro Kanamori, Yukio Fukui, Jun Mitani
In Computer Graphics Forum, 31(4), 2012.
(more...)
Result #2 of 13.
Matting and Compositing for Fresnel Reflection on Wavy Surfaces
Yuki Endo, Yoshihiro Kanamori, Yukio Fukui, Jun Mitani
Rendering Techniques (EGSR'12), 2012, pp. 1435--1443.
(more...)
Result #3 of 13.
Beady: interactive beadwork design and construction
Yuki Igarashi, Takeo Igarashi, Jun Mitani
In ACM Transactions on Graphics, 31(4), July 2012.
(more...)
Result #4 of 13.
Converting 3D furniture models to fabricatable parts and connectors
Manfred Lau, Akira Ohgawara, Jun Mitani, Takeo Igarashi
In ACM Transactions on Graphics, 30(4), July 2011.
(more...)
Result #5 of 13.
An interactive design system for pop-up cards with a physical simulation
Satoshi Iizuka, Yuki Endo, Jun Mitani, Yoshihiro Kanamori, Yukio Fukui
In The Visual Computer, 27(6-8), June 2011.
(more...)
Result #6 of 13.
Modeling-in-Context: User Design of Complementary Objects with a Single Photo
Manfred Lau, Greg Saul, Jun Mitani, Takeo Igarashi
Sketch Based Interfaces and Modeling, 2010, pp. 17--24.
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Result #7 of 13.
A Sketching Interface for Sitting-Pose Design
Juncong Lin, Takeo Igarashi, Jun Mitani, Greg Saul
Sketch Based Interfaces and Modeling, 2010, pp. 111--118.
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Result #8 of 13.
Apparent Layer Operations for the Manipulation of Deformable Objects
Takeo Igarashi, Jun Mitani
In ACM Transactions on Graphics, 29(4), July 2010.
(more...)
Result #9 of 13.
Generating a shoe last shape using Laplacian deformation
Yoitsu Takahashi, Noriya Hayashimoto, Yoshihiro Kanamori, Jun Mitani, Yukio Fukui, Seiichi Nishihara
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009, pp. 273--274.
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Result #10 of 13.
A Simple-to-Implementation Method for Cutting a Mesh Model by a Hand-Drawn Stroke
Jun Mitani
Sketch Based Interfaces and Modeling, 2005, pp. 35--41.
(more...)

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