graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 8 results.
Result #1 of 8.
Splatting lines: an efficient method for illustrating 3D surfaces and volumesLong Zhang, Qian Sun, Ying HeProceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 135--142.
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Result #2 of 8.
Interactive optimization of near-isometric shape correspondenceZizhao Wu, Long Zhang, Zixu Yan, Fang Lu, Yigang WangProceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014, pp. 43--46.
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Result #3 of 8.
Texture brush: an interactive surface texturing interfaceQian Sun, Long Zhang, Minqi Zhang, Xiang Ying, Shi-Qing Xin, Jiazhi Xia, Ying HeSymposium on Interactive 3D Graphics and Games, March 2013, pp. 153--160.
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Result #4 of 8.
Splatting lines for 3D mesh illustrationQian Sun, Long Zhang, Ying HeSymposium on Interactive 3D Graphics and Games, March 2013, pp. 193--193.
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Result #5 of 8.
Real-time computation of photic extremum lines (PELs)Long Zhang, Ying He, Hock-Soon SeahIn
The Visual Computer, 26(6-8), June 2010.
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Result #6 of 8.
Laplacian lines for real-time shape illustrationLong Zhang, Ying He, Xuexiang Xie, Wei ChenSymposium on Interactive 3D Graphics and Games, February 2009, pp. 129--136.
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Result #7 of 8.
GPU-based rendering for deformable translucent objectsYi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng PengIn
The Visual Computer, 24(2), February 2008.
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Result #8 of 8.
Conservative voxelizationLong Zhang, Wei Chen, David S. Ebert, Qunsheng PengIn
The Visual Computer, 23(9-11), September 2007.
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