graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 8 results.

Result #1 of 8.
Splatting lines: an efficient method for illustrating 3D surfaces and volumes
Long Zhang, Qian Sun, Ying He
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 135--142.
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Result #2 of 8.
Interactive optimization of near-isometric shape correspondence
Zizhao Wu, Long Zhang, Zixu Yan, Fang Lu, Yigang Wang
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014, pp. 43--46.
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Result #3 of 8.
Texture brush: an interactive surface texturing interface
Qian Sun, Long Zhang, Minqi Zhang, Xiang Ying, Shi-Qing Xin, Jiazhi Xia, Ying He
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 153--160.
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Result #4 of 8.
Splatting lines for 3D mesh illustration
Qian Sun, Long Zhang, Ying He
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 193--193.
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Result #5 of 8.
Real-time computation of photic extremum lines (PELs)
Long Zhang, Ying He, Hock-Soon Seah
In The Visual Computer, 26(6-8), June 2010.
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Result #6 of 8.
Laplacian lines for real-time shape illustration
Long Zhang, Ying He, Xuexiang Xie, Wei Chen
Symposium on Interactive 3D Graphics and Games, February 2009, pp. 129--136.
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Result #7 of 8.
GPU-based rendering for deformable translucent objects
Yi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng Peng
In The Visual Computer, 24(2), February 2008.
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Result #8 of 8.
Conservative voxelization
Long Zhang, Wei Chen, David S. Ebert, Qunsheng Peng
In The Visual Computer, 23(9-11), September 2007.
(more...)

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