Splatting lines: an efficient method for illustrating 3D surfaces and volumes
Long Zhang, Qian Sun, Ying He
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 135--142.
Abstract: While 3D line drawing techniques have become well established in the past decade, most are only suitable for polygonal meshes. This paper presents splatting lines, a unified framework for generating line drawings from various types of 3D models, including point clouds, volumes, and polygonal meshes. In contrast to the existing mesh-based approaches, our method takes a densely sampled point cloud as input. It renders two diffuse shading images using splatting with different parameters and then generates line drawings by subtracting these images. Our point-based approach can be easily extended to polygonal meshes and volumes by an efficient (iso-)surface sampling method. Our method is highly efficient and it does not require any pre-computation. It is also more robust to the mesh tessellation than existing mesh-based techniques. Experimental results indicate the advantages of our method in terms of both performance and quality.
Article URL: http://doi.acm.org/10.1145/2556700.2556703
BibTeX format:
@inproceedings{10.1145-2556700.2556703,
  author = {Long Zhang and Qian Sun and Ying He},
  title = {Splatting lines: an efficient method for illustrating 3D surfaces and volumes},
  booktitle = {Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games},
  pages = {135--142},
  year = {2014},
}
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