graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 18 results.
Result #1 of 18.
Barehanded music: real-time hand interaction for virtual pianoHui Liang, Jin Wang, Qian Sun, Yong-Jin Liu, Junsong Yuan, Jun Luo, Ying HeProceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 87--94.
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Result #2 of 18.
Efficient construction and simplification of Delaunay meshesYong-Jin Liu, Chun-Xu Xu, Dian Fan, Ying HeIn
ACM Transactions on Graphics (TOG), 34(6), November 2015.
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Result #3 of 18.
Polyline-sourced Geodesic Voronoi Diagrams on Triangle MeshesChunxu Xu, Yong-Jin Liu, Qian Sun, Jinyan Li, Ying HeIn
Computer Graphics Forum, 33(7), 2014.
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Result #4 of 18.
Splatting lines: an efficient method for illustrating 3D surfaces and volumesLong Zhang, Qian Sun, Ying HeProceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 135--142.
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Result #5 of 18.
Parallel Chen-Han (PCH) algorithm for discrete geodesicsXiang Ying, Shi-Qing Xin, Ying HeIn
ACM Transactions on Graphics, 33(1), January 2014.
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Result #6 of 18.
Texture brush: an interactive surface texturing interfaceQian Sun, Long Zhang, Minqi Zhang, Xiang Ying, Shi-Qing Xin, Jiazhi Xia, Ying HeSymposium on Interactive 3D Graphics and Games, March 2013, pp. 153--160.
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Result #7 of 18.
A parallel algorithm for improving the maximal property of Poisson disk sampling in R^2 and R^3Xiang Ying, Zhenhua Li, Ying HeSymposium on Interactive 3D Graphics and Games, March 2013, pp. 179--179.
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Result #8 of 18.
Splatting lines for 3D mesh illustrationQian Sun, Long Zhang, Ying HeSymposium on Interactive 3D Graphics and Games, March 2013, pp. 193--193.
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Result #9 of 18.
Saddle vertex graph (SVG): a novel solution to the discrete geodesic problemXiang Ying, Xiaoning Wang, Ying HeIn
ACM Transactions on Graphics, 32(6), November 2013.
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Result #10 of 18.
Constant-time all-pairs geodesic distance query on triangle meshesShi-Qing Xin, Xiang Ying, Ying HeSymposium on Interactive 3D Graphics and Games, March 2012, pp. 31--38.
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