graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 18 results.

Result #1 of 18.
Barehanded music: real-time hand interaction for virtual piano
Hui Liang, Jin Wang, Qian Sun, Yong-Jin Liu, Junsong Yuan, Jun Luo, Ying He
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 87--94.
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Result #2 of 18.
Efficient construction and simplification of Delaunay meshes
Yong-Jin Liu, Chun-Xu Xu, Dian Fan, Ying He
In ACM Transactions on Graphics (TOG), 34(6), November 2015.
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Result #3 of 18.
Polyline-sourced Geodesic Voronoi Diagrams on Triangle Meshes
Chunxu Xu, Yong-Jin Liu, Qian Sun, Jinyan Li, Ying He
In Computer Graphics Forum, 33(7), 2014.
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Result #4 of 18.
Splatting lines: an efficient method for illustrating 3D surfaces and volumes
Long Zhang, Qian Sun, Ying He
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2014, pp. 135--142.
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Result #5 of 18.
Parallel Chen-Han (PCH) algorithm for discrete geodesics
Xiang Ying, Shi-Qing Xin, Ying He
In ACM Transactions on Graphics, 33(1), January 2014.
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Result #6 of 18.
Texture brush: an interactive surface texturing interface
Qian Sun, Long Zhang, Minqi Zhang, Xiang Ying, Shi-Qing Xin, Jiazhi Xia, Ying He
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 153--160.
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Result #7 of 18.
A parallel algorithm for improving the maximal property of Poisson disk sampling in R^2 and R^3
Xiang Ying, Zhenhua Li, Ying He
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 179--179.
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Result #8 of 18.
Splatting lines for 3D mesh illustration
Qian Sun, Long Zhang, Ying He
Symposium on Interactive 3D Graphics and Games, March 2013, pp. 193--193.
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Result #9 of 18.
Saddle vertex graph (SVG): a novel solution to the discrete geodesic problem
Xiang Ying, Xiaoning Wang, Ying He
In ACM Transactions on Graphics, 32(6), November 2013.
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Result #10 of 18.
Constant-time all-pairs geodesic distance query on triangle meshes
Shi-Qing Xin, Xiang Ying, Ying He
Symposium on Interactive 3D Graphics and Games, March 2012, pp. 31--38.
(more...)

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