graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 53 results.

Result #1 of 53.
Precision: precomputing environment semantics for contact-rich character animation
Mubbasir Kapadia, Xu Xianghao, Maurizio Nitti, Marcelo Kallmann, Stelian Coros, Robert W. Sumner, Markus Gross
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 29--37.
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Result #2 of 53.
Multi-modal data-driven motion planning and synthesis
Mentar Mahmudi, Marcelo Kallmann
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 119--124.
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Result #3 of 53.
Computing shortest path maps with GPU shaders
Carlo Camporesi, Marcelo Kallmann
Motion in Games, November 2014, pp. 97--102.
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Result #4 of 53.
Deformation, parameterization and analysis of a single locomotion cycle
Alain Juarez-Perez, Andrew Feng, Marcelo Kallmann, Ari Shapiro
Motion in Games, November 2014, pp. 182--182.
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Result #5 of 53.
Dynamic and Robust Local Clearance Triangulations
Marcelo Kallmann
In ACM Transactions on Graphics, 33(5), August 2014.
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Result #6 of 53.
Simulating colliding flows in smoothed particle hydrodynamics with fractional derivatives
Oktar Ozgen, Selcuk Sumengen, Marcelo Kallmann, Carlos FM Coimbra, Selim Balcisoy
In Computer Animation and Virtual Worlds, 24(5), 2013.
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Result #7 of 53.
Designing controllers for physics-based characters with motion networks
Robert Backman, Marcelo Kallmann
In Computer Animation and Virtual Worlds, 24(6), 2013.
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Result #8 of 53.
Moving Path Planning Forward
Nathan R. Sturtevant
Motion in Games, November 2012, pp. 1--6.
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Result #9 of 53.
Environmental Effect on Egress Simulation
Samuel Rodriguez, Andrew Giese, Nancy M. Amato, Saied Zarrinmehr, Firas Al-Douri, Mark J. Clayton
Motion in Games, November 2012, pp. 7--18.
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Result #10 of 53.
Following a Group of Targets in Large Environments
Christopher Vo, Sam McKay, Nikhil Garg, Jyh-Ming Lien
Motion in Games, November 2012, pp. 19--30.
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