graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 53 results.
Result #1 of 53.
Precision: precomputing environment semantics for contact-rich character animationMubbasir Kapadia, Xu Xianghao, Maurizio Nitti, Marcelo Kallmann, Stelian Coros, Robert W. Sumner, Markus GrossProceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016, pp. 29--37.
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Result #2 of 53.
Multi-modal data-driven motion planning and synthesisMentar Mahmudi, Marcelo KallmannProceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015, pp. 119--124.
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Result #3 of 53.
Computing shortest path maps with GPU shadersCarlo Camporesi, Marcelo KallmannMotion in Games, November 2014, pp. 97--102.
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Result #4 of 53.
Deformation, parameterization and analysis of a single locomotion cycleAlain Juarez-Perez, Andrew Feng, Marcelo Kallmann, Ari ShapiroMotion in Games, November 2014, pp. 182--182.
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Result #5 of 53.
Dynamic and Robust Local Clearance TriangulationsMarcelo KallmannIn
ACM Transactions on Graphics, 33(5), August 2014.
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Result #6 of 53.
Simulating colliding flows in smoothed particle hydrodynamics with fractional derivativesOktar Ozgen, Selcuk Sumengen, Marcelo Kallmann, Carlos FM Coimbra, Selim BalcisoyIn
Computer Animation and Virtual Worlds, 24(5), 2013.
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Result #7 of 53.
Designing controllers for physics-based characters with motion networksRobert Backman, Marcelo KallmannIn
Computer Animation and Virtual Worlds, 24(6), 2013.
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Result #8 of 53.
Moving Path Planning ForwardNathan R. SturtevantMotion in Games, November 2012, pp. 1--6.
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Result #9 of 53.
Environmental Effect on Egress SimulationSamuel Rodriguez, Andrew Giese, Nancy M. Amato, Saied Zarrinmehr, Firas Al-Douri, Mark J. ClaytonMotion in Games, November 2012, pp. 7--18.
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Result #10 of 53.
Following a Group of Targets in Large EnvironmentsChristopher Vo, Sam McKay, Nikhil Garg, Jyh-Ming LienMotion in Games, November 2012, pp. 19--30.
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