graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 16 results.
Result #1 of 16.
Crack-free rendering of dynamically tesselated B-rep modelsFrédéric Claux, Loïc Barthe, David Vanderhaeghe, Jean-Pierre Jessel, Mathias PaulinIn
Computer Graphics Forum, 33(2), 2014.
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Result #2 of 16.
A gradient-based implicit blendOlivier Gourmel, Loic Barthe, Marie-Paule Cani, Brian Wyvill, Adrien Bernhardt, Mathias Paulin, Herbert GrasbergerIn
ACM Transactions on Graphics, 32(2), April 2013.
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Result #3 of 16.
Implicit skinning: real-time skin deformation with contact modelingRodolphe Vaillant, Loïc Barthe, Gaël Guennebaud, Marie-Paule Cani, Damien Rohmer, Brian Wyvill, Olivier Gourmel, Mathias PaulinIn
ACM Transactions on Graphics, 32(4), July 2013.
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Result #4 of 16.
Combinatorial Bidirectional Path-Tracing for Efficient Hybrid CPU/GPU RenderingAnthony Pajot, Loïc Barthe, Mathias Paulin, Pierre PoulinIn
Computer Graphics Forum, 30(2), April 2011.
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Result #5 of 16.
Occlusion tilingDorian Gomez, Pierre Poulin, Mathias PaulinProceedings of Graphics Interface 2011, May 2011, pp. 71--78.
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Result #6 of 16.
Sample-space bright spots removal using density estimationAnthony Pajot, Loïc Barthe, Mathias PaulinProceedings of Graphics Interface 2011, May 2011, pp. 159--166.
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Result #7 of 16.
Fitted BVH for Fast Raytracing of MetaballsOlivier Gourmel, Anthony Pajot, Mathias Paulin, Loic Barthe, Pierre PoulinIn
Computer Graphics Forum, 29(2), 2010.
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Result #8 of 16.
Soft Textured Shadow VolumeVincent Forest, Loic Barthe, Gael Guennebaud, Mathias PaulinIn
Computer Graphics Forum, 28(4), 2009.
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Result #9 of 16.
Soft Textured Shadow VolumeVincent Forest, Loïc Barthe, Gaël Guennebaud, Mathias PaulinRendering Techniques (EGSR'09), 2009, pp. 1111--1120.
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Result #10 of 16.
Real-Time Hierarchical Binary-Scene VoxelizationVincent Forest, Loic Barthe, Mathias PaulinIn
Journal of Graphics, GPU, and Game Tools, 14(3), 2009.
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