graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 16 results.

Result #1 of 16.
Crack-free rendering of dynamically tesselated B-rep models
Frédéric Claux, Loïc Barthe, David Vanderhaeghe, Jean-Pierre Jessel, Mathias Paulin
In Computer Graphics Forum, 33(2), 2014.
(more...)
Result #2 of 16.
A gradient-based implicit blend
Olivier Gourmel, Loic Barthe, Marie-Paule Cani, Brian Wyvill, Adrien Bernhardt, Mathias Paulin, Herbert Grasberger
In ACM Transactions on Graphics, 32(2), April 2013.
(more...)
Result #3 of 16.
Implicit skinning: real-time skin deformation with contact modeling
Rodolphe Vaillant, Loïc Barthe, Gaël Guennebaud, Marie-Paule Cani, Damien Rohmer, Brian Wyvill, Olivier Gourmel, Mathias Paulin
In ACM Transactions on Graphics, 32(4), July 2013.
(more...)
Result #4 of 16.
Combinatorial Bidirectional Path-Tracing for Efficient Hybrid CPU/GPU Rendering
Anthony Pajot, Loïc Barthe, Mathias Paulin, Pierre Poulin
In Computer Graphics Forum, 30(2), April 2011.
(more...)
Result #5 of 16.
Occlusion tiling
Dorian Gomez, Pierre Poulin, Mathias Paulin
Proceedings of Graphics Interface 2011, May 2011, pp. 71--78.
(more...)
Result #6 of 16.
Sample-space bright spots removal using density estimation
Anthony Pajot, Loïc Barthe, Mathias Paulin
Proceedings of Graphics Interface 2011, May 2011, pp. 159--166.
(more...)
Result #7 of 16.
Fitted BVH for Fast Raytracing of Metaballs
Olivier Gourmel, Anthony Pajot, Mathias Paulin, Loic Barthe, Pierre Poulin
In Computer Graphics Forum, 29(2), 2010.
(more...)
Result #8 of 16.
Soft Textured Shadow Volume
Vincent Forest, Loic Barthe, Gael Guennebaud, Mathias Paulin
In Computer Graphics Forum, 28(4), 2009.
(more...)
Result #9 of 16.
Soft Textured Shadow Volume
Vincent Forest, Loïc Barthe, Gaël Guennebaud, Mathias Paulin
Rendering Techniques (EGSR'09), 2009, pp. 1111--1120.
(more...)
Result #10 of 16.
Real-Time Hierarchical Binary-Scene Voxelization
Vincent Forest, Loic Barthe, Mathias Paulin
In Journal of Graphics, GPU, and Game Tools, 14(3), 2009.
(more...)

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