graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 15 results.

Result #1 of 15.
Understanding the Efficiency of GPU Algorithms for Matrix-Matrix Multiplication
K. Fatahalian, J. Sugerman, P. Hanrahan
Graphics Hardware, 2004, pp. 133--138.
(more...)
Result #2 of 15.
Algorithms for Division Free Perspective Correct Rendering
B. Barenbrug, F. J. Peters, C. W. A. M. van Overveld
Graphics Hardware, 2000, pp. 7--13.
(more...)
Result #3 of 15.
Tiled Polygon Traversal Using Half-Plane Edge Functions
Joel McCormack, Robert McNamara
Graphics Hardware, 2000, pp. 15--21.
(more...)
Result #4 of 15.
Polygon Rendering on a Stream Architecture
John D. Owens, William J. Dally, Ujval J. Kapasi, Scott Rixner, Peter Mattson, Ben Mowery
Graphics Hardware, 2000, pp. 23--32.
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Result #5 of 15.
Hardware-Accelerated Free-Form Deformation
Clint Chua, Ulrich Neumann
Graphics Hardware, 2000, pp. 33--39.
(more...)
Result #6 of 15.
Towards Hardware Implementation Of Loop Subdivision
Stephan Bischoff, Leif P. Kobbelt, Hans-Peter Seidel
Graphics Hardware, 2000, pp. 41--50.
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Result #7 of 15.
Towards Interactive Bump Mapping with Anisotropic Shift-Variant BRDFs
Jan Kautz, Hans-Peter Seidel
Graphics Hardware, 2000, pp. 51--58.
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Result #8 of 15.
Adaptive View Dependent Tessellation of Displacement Maps
Michael Doggett, Johannes Hirche
Graphics Hardware, 2000, pp. 59--66.
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Result #9 of 15.
Single-Pass Full-Screen Hardware Accelerated Antialiasing
Jin-Aeon Lee, Lee-Sup Kim
Graphics Hardware, 2000, pp. 67--76.
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Result #10 of 15.
Prefiltered Antialiased Lines Using Half-Plane Distance Functions
Robert McNamara, Joel McCormack, Norman P. Jouppi
Graphics Hardware, 2000, pp. 77--86.
(more...)

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