graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.

Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).

Your query returned 19 results.

Result #1 of 19.
Layered Light Field Reconstruction for Defocus Blur
Karthik Vaidyanathan, Jacob Munkberg, Petrik Clarberg, Marco Salvi
In ACM Transactions on Graphics, 34(2), February 2015.
(more...)
Result #2 of 19.
Layered Reconstruction for Defocus and Motion Blur
Jacob Munkberg, Karthik Vaidyanathan, Jon Hasselgren, Petrik Clarberg, Tomas Akenine-Möller
In Computer Graphics Forum, 33(4), 2014.
(more...)
Result #3 of 19.
Coarse Pixel Shading
Karthik Vaidyanathan, Marco Salvi, Robert Toth, Tim Foley, Tomas Akenine-Moller, Jim Nilsson, Jacob Munkberg, Jon Hasselgren, Masamichi Sugihara, Petrik Clarberg, Tomasz Janczak, Aaron Lefohn
Eurographics/ ACM SIGGRAPH Symposium on High Performance Graphics, 2014, pp. 9--18.
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Result #4 of 19.
AMFS: adaptive multi-frequency shading for future graphics processors
Petrik Clarberg, Robert Toth, Jon Hasselgren, Jim Nilsson, Tomas Akenine-Möller
In ACM Transactions on Graphics, 33(4), July 2014.
(more...)
Result #5 of 19.
Deep shading buffers on commodity GPUs
Petrik Clarberg, Jacob Munkberg
In ACM Transactions on Graphics, 33(6), November 2014.
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Result #6 of 19.
A sort-based deferred shading architecture for decoupled sampling
Petrik Clarberg, Robert Toth, Jacob Munkberg
In ACM Transactions on Graphics, 32(4), July 2013.
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Result #7 of 19.
Design and Novel Uses of Higher-Dimensional Rasterization
Jim Nilsson, Petrik Clarberg, Björn Johnsson, Jacob Munkberg, Jon Hasselgren, Robert Toth, Marco Salvi, Tomas Akenine-Möller
High-Performance Graphics, 2012, pp. 1--11.
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Result #8 of 19.
Hierarchical Stochastic Motion Blur Rasterization
Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Robert Toth, Masamichi Sugihara, Tomas Akenine-Möller
High-Performance Graphics, 2011, pp. 107--118.
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Result #9 of 19.
Efficient multi-view ray tracing using edge detection and shader reuse
Magnus Andersson, Björn Johnsson, Jacob Munkberg, Petrik Clarberg, Jon Hasselgren, Tomas Akenine-Möller
In The Visual Computer, 27(6-8), June 2011.
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Result #10 of 19.
An Optimizing Compiler for Automatic Shader Bounding
Petrik Clarberg, Robert Toth, Jon Hasselgren, Tomas Akenine-Moller
In Computer Graphics Forum, 29(4), 2010.
(more...)

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