graphbib: A searchable database with over 13,000 unique entries from the fields of computer graphics, computer vision, animation, and perception.
Enter a search term in the box. "AND" and "OR" work. Results returned, by year, in descending order (newest first).
Your query returned 4 results.
Result #1 of 4.
Saliency-based depth-of-field rendering with flash and non-flash pairsXiangze Zhang, Weichen Xue, Zhe Wang, Bin Sheng, Lizhuang Ma, Ping LiProceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014, pp. 133--140.
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Result #2 of 4.
Interactive image/video retexturing using GPU parallelismPing Li, Hanqiu Sun, Chen Huang, Jianbing Shen, Yongwei NieIn
Computers & Graphics, 36(8), 2012.
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Result #3 of 4.
Interactive soft-fabrics watering simulation on GPUChen Huang, Hanqiu Sun, Shiguang Liu, Ping LiIn
Computer Animation and Virtual Worlds, 22(2-3), 2011.
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Result #4 of 4.
Efficient image/video retexturing using parallel bilateral gridsPing Li, Hanqiu Sun, Chen Huang, Jianbing Shen, Yongwei NieProceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry, 2011, pp. 131--140.
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